From 0a27c0b6e42f5aa8d0e57ed7cf54c83d25a84d73 Mon Sep 17 00:00:00 2001 From: millennIumAMbiguity <37588844+millennIumAMbiguity@users.noreply.github.com> Date: Wed, 7 Apr 2021 18:12:47 +0200 Subject: [PATCH] Added missing information to USAGE.md Added missing information about the `farm` command. --- USAGE.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/USAGE.md b/USAGE.md index 35aa90a7..f896ad01 100644 --- a/USAGE.md +++ b/USAGE.md @@ -47,7 +47,7 @@ Some common examples: - `build` to build a schematic. `build blah.schematic` will load `schematics/blah.schematic` and build it with the origin being your player feet. `build blah.schematic x y z` to set the origin. Any of those can be relative to your player (`~ 69 ~-420` would build at x=player x, y=69, z=player z-420). - `schematica` to build the schematic that is currently open in schematica - `tunnel` to dig and make a tunnel, 1x2. It will only deviate from the straight line if necessary such as to avoid lava. For a dumber tunnel that is really just cleararea, you can `tunnel 3 2 100`, to clear an area 3 high, 2 wide, and 100 deep. -- `farm` to automatically harvest, replant, or bone meal crops +- `farm` to automatically harvest, replant, or bone meal crops. Use `farm ` or `farm ` to limit the max distance from the starting point or a waypoint. - `axis` to go to an axis or diagonal axis at y=120 (`axisHeight` is a configurable setting, defaults to 120). - `explore x z` to explore the world from the origin of x,z. Leave out x and z to default to player feet. This will continually path towards the closest chunk to the origin that it's never seen before. `explorefilter filter.json` with optional invert can be used to load in a list of chunks to load. - `invert` to invert the current goal and path. This gets as far away from it as possible, instead of as close as possible. For example, do `goal` then `invert` to run as far as possible from where you're standing at the start.