diff --git a/src/api/java/baritone/api/Settings.java b/src/api/java/baritone/api/Settings.java index db97999b..1ead7696 100644 --- a/src/api/java/baritone/api/Settings.java +++ b/src/api/java/baritone/api/Settings.java @@ -462,7 +462,9 @@ public final class Settings { /** * 😎 Render cached chunks as semitransparent. *

- * Can be very useful on servers with low render distance. + * Can be very useful on servers with low render distance. After enabling, you may need to reload the world in order for it to have an effect + * (e.g. disconnect and reconnect, enter then exit the nether, die and respawn, etc). This may literally kill your FPS and CPU because + * every chunk gets recompiled twice as much as normal, since the cached version comes into range, then the normal one comes from the server for real. *

* Note that flowing water is cached as AVOID, which is rendered as lava. As you get closer, you may therefore see lava falls being replaced with water falls. *