betterblockpos

This commit is contained in:
Leijurv 2018-08-14 10:47:31 -07:00
parent 46593fc1a4
commit 60d246ecc9
No known key found for this signature in database
GPG Key ID: 44A3EA646EADAC6A
10 changed files with 159 additions and 62 deletions

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@ -33,6 +33,7 @@ public class Settings {
public boolean chatDebug = true;
public boolean chatControl = true;
public boolean fadePath = true;
public boolean slowPath = false;
Settings() {

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@ -46,6 +46,7 @@ import baritone.bot.pathing.movement.MovementHelper;
import baritone.bot.pathing.movement.movements.*;
import baritone.bot.pathing.path.IPath;
import baritone.bot.utils.Helper;
import baritone.bot.utils.pathing.BetterBlockPos;
import net.minecraft.client.Minecraft;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
@ -61,8 +62,6 @@ import java.util.Random;
*/
public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
public static boolean slowPath = false;
public AStarPathFinder(BlockPos start, Goal goal) {
super(start, goal);
}
@ -82,14 +81,14 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
}
currentlyRunning = this;
long startTime = System.currentTimeMillis();
long timeoutTime = startTime + (slowPath ? 40000 : 4000);
long timeoutTime = startTime + (Baritone.settings().slowPath ? 40000 : 4000);
long lastPrintout = 0;
int numNodes = 0;
CalculationContext calcContext = new CalculationContext();
int numEmptyChunk = 0;
boolean cache = Baritone.settings().chuckCaching;
while (!openSet.isEmpty() && numEmptyChunk < 50 && System.currentTimeMillis() < timeoutTime) {
if (slowPath) {
if (Baritone.settings().slowPath) {
try {
Thread.sleep(100);
} catch (InterruptedException ex) {
@ -98,7 +97,7 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
PathNode currentNode = openSet.removeLowest();
currentNode.isOpen = false;
mostRecentConsidered = currentNode;
BlockPos currentNodePos = currentNode.pos;
BetterBlockPos currentNodePos = currentNode.pos;
numNodes++;
if (System.currentTimeMillis() > lastPrintout + 1000) {//print once a second
System.out.println("searching... at " + currentNodePos + ", considered " + numNodes + " nodes so far");
@ -141,7 +140,7 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
if (actionCost <= 0) {
throw new IllegalStateException(movementToGetToNeighbor.getClass() + " " + movementToGetToNeighbor + " calculated implausible cost " + actionCost);
}
PathNode neighbor = getNodeAtPosition(movementToGetToNeighbor.getDest());
PathNode neighbor = getNodeAtPosition((BetterBlockPos) movementToGetToNeighbor.getDest());
double tentativeCost = currentNode.cost + actionCost;
if (tentativeCost < neighbor.cost) {
if (tentativeCost < 0) {
@ -195,29 +194,33 @@ public class AStarPathFinder extends AbstractNodeCostSearch implements Helper {
}
private static Movement[] getConnectedPositions(BlockPos pos, CalculationContext calcContext) {
private static Movement[] getConnectedPositions(BetterBlockPos pos, CalculationContext calcContext) {
int x = pos.getX();
int y = pos.getY();
int z = pos.getZ();
BetterBlockPos east = new BetterBlockPos(x + 1, y, z);
BetterBlockPos west = new BetterBlockPos(x - 1, y, z);
BetterBlockPos south = new BetterBlockPos(x, y, z + 1);
BetterBlockPos north = new BetterBlockPos(x, y, z - 1);
return new Movement[]{
new MovementTraverse(pos, new BlockPos(x + 1, y, z)),
new MovementTraverse(pos, new BlockPos(x - 1, y, z)),
new MovementTraverse(pos, new BlockPos(x, y, z + 1)),
new MovementTraverse(pos, new BlockPos(x, y, z - 1)),
new MovementAscend(pos, new BlockPos(x + 1, y + 1, z)),
new MovementAscend(pos, new BlockPos(x - 1, y + 1, z)),
new MovementAscend(pos, new BlockPos(x, y + 1, z + 1)),
new MovementAscend(pos, new BlockPos(x, y + 1, z - 1)),
MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.NORTH, calcContext),
MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.SOUTH, calcContext),
MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.EAST, calcContext),
MovementHelper.generateMovementFallOrDescend(pos, EnumFacing.WEST, calcContext),
new MovementDownward(pos),
new MovementTraverse(pos, east),
new MovementTraverse(pos, west),
new MovementTraverse(pos, north),
new MovementTraverse(pos, south),
new MovementAscend(pos, new BetterBlockPos(x + 1, y + 1, z)),
new MovementAscend(pos, new BetterBlockPos(x - 1, y + 1, z)),
new MovementAscend(pos, new BetterBlockPos(x, y + 1, z + 1)),
new MovementAscend(pos, new BetterBlockPos(x, y + 1, z - 1)),
MovementHelper.generateMovementFallOrDescend(pos, east, calcContext),
MovementHelper.generateMovementFallOrDescend(pos, west, calcContext),
MovementHelper.generateMovementFallOrDescend(pos, north, calcContext),
MovementHelper.generateMovementFallOrDescend(pos, south, calcContext),
new MovementDownward(pos, new BetterBlockPos(x, y - 1, z)),
new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.WEST),
new MovementDiagonal(pos, EnumFacing.NORTH, EnumFacing.EAST),
new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.WEST),
new MovementDiagonal(pos, EnumFacing.SOUTH, EnumFacing.EAST),
new MovementPillar(pos)
new MovementPillar(pos, new BetterBlockPos(x, y + 1, z))
};
}

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@ -19,6 +19,7 @@ package baritone.bot.pathing.calc;
import baritone.bot.pathing.goals.Goal;
import baritone.bot.pathing.path.IPath;
import baritone.bot.utils.pathing.BetterBlockPos;
import net.minecraft.util.math.BlockPos;
import java.util.HashMap;
@ -37,11 +38,11 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
*/
protected static AbstractNodeCostSearch currentlyRunning = null;
protected final BlockPos start;
protected final BetterBlockPos start;
protected final Goal goal;
protected final Map<BlockPos, PathNode> map;
protected final Map<BetterBlockPos, PathNode> map;
protected PathNode startNode;
@ -64,14 +65,14 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
protected final static double MIN_DIST_PATH = 5;
AbstractNodeCostSearch(BlockPos start, Goal goal) {
this.start = start;
this.start = new BetterBlockPos(start.getX(), start.getY(), start.getZ());
this.goal = goal;
this.map = new HashMap<>();
}
public synchronized Optional<IPath> calculate() {
if (isFinished) {
throw new IllegalStateException("Path Finder is currently in use! Wait until complete to reuse!");
throw new IllegalStateException("Path Finder is currently in use, and cannot be reused!");
}
Optional<IPath> path = calculate0();
isFinished = true;
@ -114,7 +115,7 @@ public abstract class AbstractNodeCostSearch implements IPathFinder {
* @param pos The pos to lookup
* @return The associated node
*/
protected PathNode getNodeAtPosition(BlockPos pos) {
protected PathNode getNodeAtPosition(BetterBlockPos pos) {
return map.computeIfAbsent(pos, p -> new PathNode(p, goal));
}

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@ -19,7 +19,7 @@ package baritone.bot.pathing.calc;
import baritone.bot.pathing.goals.Goal;
import baritone.bot.pathing.movement.Movement;
import net.minecraft.util.math.BlockPos;
import baritone.bot.utils.pathing.BetterBlockPos;
/**
* A node in the path, containing the cost and steps to get to it.
@ -31,7 +31,7 @@ public class PathNode {
/**
* The position of this node
*/
final BlockPos pos;
final BetterBlockPos pos;
/**
* The goal it's going towards
@ -78,9 +78,7 @@ public class PathNode {
*/
public int heapPosition;
public final int hashCode;
public PathNode(BlockPos pos, Goal goal) {
public PathNode(BetterBlockPos pos, Goal goal) {
this.pos = pos;
this.previous = null;
this.cost = Short.MAX_VALUE;
@ -88,7 +86,6 @@ public class PathNode {
this.estimatedCostToGoal = goal.heuristic(pos);
this.previousMovement = null;
this.isOpen = false;
this.hashCode = calcHashCode();
}
/**
@ -101,25 +98,6 @@ public class PathNode {
throw new IllegalStateException();
}
private final int calcHashCode() {
/*
* This is the hashcode implementation of Vec3i, the superclass of BlockPos
*
* public int hashCode() {
* return (this.getY() + this.getZ() * 31) * 31 + this.getX();
* }
*
* That is terrible and has tons of collisions and makes the HashMap terribly inefficient.
*
* That's why we grab out the X, Y, Z and calculate our own hashcode
*/
int hash = 3241;
hash = 3457689 * hash + this.pos.getX();
hash = 8734625 * hash + this.pos.getY();
hash = 2873465 * hash + this.pos.getZ();
return hash;
}
@Override
public boolean equals(Object obj) {
// GOTTA GO FAST

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@ -21,7 +21,9 @@ import baritone.bot.Baritone;
import baritone.bot.behavior.impl.LookBehavior;
import baritone.bot.behavior.impl.LookBehaviorUtils;
import baritone.bot.pathing.movement.MovementState.MovementStatus;
import baritone.bot.pathing.movement.movements.*;
import baritone.bot.pathing.movement.movements.MovementDownward;
import baritone.bot.pathing.movement.movements.MovementPillar;
import baritone.bot.pathing.movement.movements.MovementTraverse;
import baritone.bot.utils.BlockStateInterface;
import baritone.bot.utils.Helper;
import baritone.bot.utils.Rotation;

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@ -32,7 +32,6 @@ import net.minecraft.entity.Entity;
import net.minecraft.init.Blocks;
import net.minecraft.item.Item;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.NonNullList;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.RayTraceResult;
@ -219,8 +218,7 @@ public interface MovementHelper extends ActionCosts, Helper {
).setInput(InputOverrideHandler.Input.MOVE_FORWARD, true);
}
static Movement generateMovementFallOrDescend(BlockPos pos, EnumFacing direction, CalculationContext calcContext) {
BlockPos dest = pos.offset(direction);
static Movement generateMovementFallOrDescend(BlockPos pos, BlockPos dest, CalculationContext calcContext) {
// A
//SA
// B

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@ -31,8 +31,8 @@ public class MovementDownward extends Movement {
private int numTicks = 0;
public MovementDownward(BlockPos start) {
super(start, start.down(), new BlockPos[]{start.down()}, new BlockPos[0]);
public MovementDownward(BlockPos start, BlockPos end) {
super(start, end, new BlockPos[]{end}, new BlockPos[0]);
}
@Override

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@ -34,8 +34,8 @@ import net.minecraft.util.math.BlockPos;
public class MovementPillar extends Movement {
private int numTicks = 0;
public MovementPillar(BlockPos start) {
super(start, start.up(), new BlockPos[]{start.up(2)}, new BlockPos[]{start});
public MovementPillar(BlockPos start, BlockPos end) {
super(start, end, new BlockPos[]{start.up(2)}, new BlockPos[]{start});
}
@Override

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@ -21,7 +21,6 @@ import baritone.bot.Baritone;
import baritone.bot.behavior.Behavior;
import baritone.bot.behavior.impl.PathingBehavior;
import baritone.bot.event.events.ChatEvent;
import baritone.bot.pathing.calc.AStarPathFinder;
import baritone.bot.pathing.goals.Goal;
import baritone.bot.pathing.goals.GoalBlock;
import baritone.bot.pathing.goals.GoalXZ;
@ -84,7 +83,7 @@ public class ExampleBaritoneControl extends Behavior {
return;
}
if (msg.toLowerCase().equals("slowpath")) {
AStarPathFinder.slowPath ^= true;
Baritone.settings().slowPath ^= true;
event.cancel();
return;
}

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@ -0,0 +1,115 @@
/*
* This file is part of Baritone.
*
* Baritone is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Baritone is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Baritone. If not, see <https://www.gnu.org/licenses/>.
*/
package baritone.bot.utils.pathing;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Vec3i;
/**
* A better BlockPos that has fewer hash collisions (and slightly more performant offsets)
*
* @author leijurv
*/
public class BetterBlockPos extends BlockPos {
private final int x;
private final int y;
private final int z;
private final int hashCode;
public BetterBlockPos(int x, int y, int z) {
super(x, y, z);
this.x = x;
this.y = y;
this.z = z;
/*
* This is the hashcode implementation of Vec3i, the superclass of BlockPos
*
* public int hashCode() {
* return (this.getY() + this.getZ() * 31) * 31 + this.getX();
* }
*
* That is terrible and has tons of collisions and makes the HashMap terribly inefficient.
*
* That's why we grab out the X, Y, Z and calculate our own hashcode
*/
int hash = 3241;
hash = 3457689 * hash + x;
hash = 8734625 * hash + y;
hash = 2873465 * hash + z;
this.hashCode = hash;
}
@Override
public int hashCode() {
return hashCode;
}
@Override
public boolean equals(Object o) {
if (o instanceof BetterBlockPos) {
BetterBlockPos oth = (BetterBlockPos) o;
if (oth.hashCode != hashCode) {
return false;
}
return oth.x == x && oth.y == y && oth.z == z;
}
// during path execution, like "if (whereShouldIBe.equals(whereAmI)) {"
// sometimes we compare a BlockPos to a BetterBlockPos
BlockPos oth = (BlockPos) o;
return oth.getX() == x && oth.getY() == y && oth.getZ() == z;
}
@Override
public BlockPos up() {
// this is unimaginably faster than blockpos.up
// that literally calls
// this.up(1)
// which calls this.offset(EnumFacing.UP, 1)
// which does return n == 0 ? this : new BlockPos(this.getX() + facing.getXOffset() * n, this.getY() + facing.getYOffset() * n, this.getZ() + facing.getZOffset() * n);
// how many function calls is that? up(), up(int), offset(EnumFacing, int), new BlockPos, getX, getXOffset, getY, getYOffset, getZ, getZOffset
// that's ten.
// this is one function call.
return new BetterBlockPos(x, y + 1, z);
}
@Override
public BlockPos up(int amt) {
// see comment in up()
return new BetterBlockPos(x, y + amt, z);
}
@Override
public BlockPos down() {
// see comment in up()
return new BetterBlockPos(x, y - 1, z);
}
@Override
public BlockPos down(int amt) {
// see comment in up()
return new BetterBlockPos(x, y - amt, z);
}
@Override
public BlockPos offset(EnumFacing dir) {
Vec3i vec = dir.getDirectionVec();
return new BetterBlockPos(x + vec.getX(), y + vec.getY(), z + vec.getZ());
}
}