From 6eb293c97a37f098d67af874e0b428d06d660e8a Mon Sep 17 00:00:00 2001 From: Leijurv Date: Mon, 3 Sep 2018 11:33:02 -0700 Subject: [PATCH] update documentation --- FEATURES.md | 5 ++--- 1 file changed, 2 insertions(+), 3 deletions(-) diff --git a/FEATURES.md b/FEATURES.md index 8147fc22..436aefc8 100644 --- a/FEATURES.md +++ b/FEATURES.md @@ -5,7 +5,8 @@ - **Block placing** Baritone considers placing blocks as part of its path. This includes sneak-back-placing, pillaring, etc. It has a configurable penalty of placing a block (set to 1 second by default), to conserve its resources. The list of acceptable throwaway blocks is also configurable, and is cobble, dirt, or netherrack by default. - **Falling** Baritone will fall up to 3 blocks onto solid ground (configurable, if you have Feather Falling and/or don't mind taking a little damage). If you have a water bucket on your hotbar, it will fall up to 23 blocks and place the bucket beneath it. It will fall an unlimited distance into existing still water. - **Vines and ladders** Baritone understands how to climb and descend vines and ladders. There is experimental support for more advanced maneuvers, like strafing to a different ladder / vine column in midair (off by default, setting named `allowVines`). -- **Fence gates and doors** +- **Opening fence gates and doors** +- **Slabs and stairs** - **Falling blocks** Baritone understands the costs of breaking blocks with falling blocks on top, and includes all of their break costs. Additionally, since it avoids breaking any blocks touching a liquid, it won't break the bottom of a gravel stack below a lava lake (anymore). - **Avoiding dangerous blocks** Obviously, it knows not to walk through fire or on magma, not to corner over lava (that deals some damage), not to break any blocks touching a liquid (it might drown), etc. @@ -35,9 +36,7 @@ And finally `GoalComposite`. `GoalComposite` is a list of other goals, any one o # Future features Things it doesn't have yet - Trapdoors -- Slabs (double, top, and bottom) - Sprint jumping in a 1x2 corridor -- Stairs See issues for more.