diff --git a/src/main/java/baritone/bot/pathing/movement/movements/MovementDescend.java b/src/main/java/baritone/bot/pathing/movement/movements/MovementDescend.java index d7b429a7..cf282f2f 100644 --- a/src/main/java/baritone/bot/pathing/movement/movements/MovementDescend.java +++ b/src/main/java/baritone/bot/pathing/movement/movements/MovementDescend.java @@ -69,7 +69,7 @@ public class MovementDescend extends Movement { } BlockPos playerFeet = playerFeet(); if (playerFeet.equals(dest)) { - if (BlockStateInterface.isLiquid(dest) || player().posY - playerFeet.getY() < 0.01) { + if (BlockStateInterface.isLiquid(dest) || player().posY - playerFeet.getY() < 0.094) { // Wait until we're actually on the ground before saying we're done because sometimes we continue to fall if the next action starts immediately state.setStatus(MovementStatus.SUCCESS); return state; diff --git a/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java b/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java index 69b509c2..56f073c6 100644 --- a/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java +++ b/src/main/java/baritone/bot/pathing/movement/movements/MovementFall.java @@ -105,7 +105,7 @@ public class MovementFall extends Movement { } else { state.setTarget(new MovementTarget(Utils.calcRotationFromVec3d(playerHead(), Utils.getBlockPosCenter(dest)))); } - if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.01 + if (playerFeet.equals(dest) && (player().posY - playerFeet.getY() < 0.094 || BlockStateInterface.isWater(dest))) { if (BlockStateInterface.isWater(dest) && player().inventory.hasItemStack(STACK_BUCKET_EMPTY)) { player().inventory.currentItem = player().inventory.getSlotFor(STACK_BUCKET_EMPTY);