From 798f25ff81dc767fe69768831aa468827c0c64f0 Mon Sep 17 00:00:00 2001 From: Leijurv Date: Mon, 4 Feb 2019 13:52:11 -0800 Subject: [PATCH] dont glitch weirdly when failing a parkour jump --- .../baritone/pathing/movement/movements/MovementParkour.java | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/src/main/java/baritone/pathing/movement/movements/MovementParkour.java b/src/main/java/baritone/pathing/movement/movements/MovementParkour.java index 38fd510a..74acac48 100644 --- a/src/main/java/baritone/pathing/movement/movements/MovementParkour.java +++ b/src/main/java/baritone/pathing/movement/movements/MovementParkour.java @@ -187,6 +187,11 @@ public class MovementParkour extends Movement { logDebug("Pausing parkour since hand is active"); return state; } + if (ctx.playerFeet().y < src.y) { + // we have fallen + logDebug("sorry"); + return state.setStatus(MovementStatus.UNREACHABLE); + } if (dist >= 4) { state.setInput(Input.SPRINT, true); }