From 9880a4e94889da5113d6882feec573d9725e08ce Mon Sep 17 00:00:00 2001 From: Leijurv Date: Fri, 5 Oct 2018 13:11:09 -0700 Subject: [PATCH] when asusmeSafeWalk is on, we don't sneak in the first place --- .../baritone/pathing/movement/movements/MovementTraverse.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java b/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java index 26952b02..6b31b8f0 100644 --- a/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java +++ b/src/main/java/baritone/pathing/movement/movements/MovementTraverse.java @@ -269,7 +269,7 @@ public class MovementTraverse extends Movement { state.setTarget(new MovementState.MovementTarget(Utils.calcRotationFromVec3d(playerHead(), new Vec3d(faceX, faceY, faceZ), playerRotations()), true)); EnumFacing side = Minecraft.getMinecraft().objectMouseOver.sideHit; - if (Objects.equals(LookBehaviorUtils.getSelectedBlock().orElse(null), against1) && Minecraft.getMinecraft().player.isSneaking()) { + if (Objects.equals(LookBehaviorUtils.getSelectedBlock().orElse(null), against1) && (Minecraft.getMinecraft().player.isSneaking() || Baritone.settings().assumeSafeWalk.get())) { if (LookBehaviorUtils.getSelectedBlock().get().offset(side).equals(positionToPlace)) { return state.setInput(InputOverrideHandler.Input.CLICK_RIGHT, true); }