diff --git a/src/main/java/baritone/behavior/InventoryBehavior.java b/src/main/java/baritone/behavior/InventoryBehavior.java index a49cbb7d..8a1ea943 100644 --- a/src/main/java/baritone/behavior/InventoryBehavior.java +++ b/src/main/java/baritone/behavior/InventoryBehavior.java @@ -78,7 +78,7 @@ public class InventoryBehavior extends Behavior { continue; } if (klass.isInstance(stack.getItem())) { - double speed = ToolSet.calculateStrVsBlock(stack, against.getDefaultState()); // takes into account enchants + double speed = ToolSet.calculateSpeedVsBlock(stack, against.getDefaultState()); // takes into account enchants if (speed > bestSpeed) { bestSpeed = speed; bestInd = i; diff --git a/src/main/java/baritone/utils/ToolSet.java b/src/main/java/baritone/utils/ToolSet.java index 0aa02afd..ab8d2e40 100644 --- a/src/main/java/baritone/utils/ToolSet.java +++ b/src/main/java/baritone/utils/ToolSet.java @@ -103,7 +103,7 @@ public class ToolSet { IBlockState blockState = b.getDefaultState(); for (byte i = 0; i < 9; i++) { ItemStack itemStack = player.inventory.getStackInSlot(i); - double v = calculateStrVsBlock(itemStack, blockState); + double v = calculateSpeedVsBlock(itemStack, blockState); if (v > value) { value = v; best = i; @@ -128,7 +128,7 @@ public class ToolSet { */ private double getBestDestructionTime(Block b) { ItemStack stack = player.inventory.getStackInSlot(getBestSlot(b)); - return calculateStrVsBlock(stack, b.getDefaultState()); + return calculateSpeedVsBlock(stack, b.getDefaultState()); } /** @@ -138,7 +138,7 @@ public class ToolSet { * @param state the blockstate to be mined * @return how long it would take in ticks */ - public static double calculateStrVsBlock(ItemStack item, IBlockState state) { + public static double calculateSpeedVsBlock(ItemStack item, IBlockState state) { float hardness = state.getBlockHardness(null, null); if (hardness < 0) { return -1;