unused cases
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ea5914f776
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@ -17,7 +17,6 @@
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package baritone.bot.pathing.movement.movements;
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package baritone.bot.pathing.movement.movements;
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import baritone.bot.utils.InputOverrideHandler;
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import baritone.bot.behavior.impl.LookBehaviorUtils;
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import baritone.bot.behavior.impl.LookBehaviorUtils;
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import baritone.bot.pathing.movement.CalculationContext;
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import baritone.bot.pathing.movement.CalculationContext;
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import baritone.bot.pathing.movement.Movement;
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import baritone.bot.pathing.movement.Movement;
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@ -25,6 +24,7 @@ import baritone.bot.pathing.movement.MovementHelper;
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import baritone.bot.pathing.movement.MovementState;
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import baritone.bot.pathing.movement.MovementState;
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import baritone.bot.pathing.movement.MovementState.MovementStatus;
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import baritone.bot.pathing.movement.MovementState.MovementStatus;
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import baritone.bot.utils.BlockStateInterface;
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import baritone.bot.utils.BlockStateInterface;
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import baritone.bot.utils.InputOverrideHandler;
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import baritone.bot.utils.Utils;
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import baritone.bot.utils.Utils;
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import net.minecraft.block.BlockFalling;
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import net.minecraft.block.BlockFalling;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.block.state.IBlockState;
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@ -98,10 +98,6 @@ public class MovementAscend extends Movement {
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// TODO incorporate some behavior from ActionClimb (specifically how it waited until it was at most 1.2 blocks away before starting to jump
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// TODO incorporate some behavior from ActionClimb (specifically how it waited until it was at most 1.2 blocks away before starting to jump
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// for efficiency in ascending minimal height staircases, which is just repeated MovementAscend, so that it doesn't bonk its head on the ceiling repeatedly)
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// for efficiency in ascending minimal height staircases, which is just repeated MovementAscend, so that it doesn't bonk its head on the ceiling repeatedly)
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switch (state.getStatus()) {
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switch (state.getStatus()) {
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case PREPPING:
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case UNREACHABLE:
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case FAILED:
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return state;
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case WAITING:
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case WAITING:
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case RUNNING:
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case RUNNING:
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break;
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break;
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@ -17,13 +17,13 @@
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package baritone.bot.pathing.movement.movements;
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package baritone.bot.pathing.movement.movements;
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import baritone.bot.utils.InputOverrideHandler;
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import baritone.bot.pathing.movement.CalculationContext;
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import baritone.bot.pathing.movement.CalculationContext;
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import baritone.bot.pathing.movement.Movement;
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import baritone.bot.pathing.movement.Movement;
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import baritone.bot.pathing.movement.MovementHelper;
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import baritone.bot.pathing.movement.MovementHelper;
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import baritone.bot.pathing.movement.MovementState;
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import baritone.bot.pathing.movement.MovementState;
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import baritone.bot.pathing.movement.MovementState.MovementStatus;
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import baritone.bot.pathing.movement.MovementState.MovementStatus;
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import baritone.bot.utils.BlockStateInterface;
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import baritone.bot.utils.BlockStateInterface;
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import baritone.bot.utils.InputOverrideHandler;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLadder;
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import net.minecraft.block.BlockLadder;
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import net.minecraft.block.BlockVine;
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import net.minecraft.block.BlockVine;
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@ -59,10 +59,6 @@ public class MovementDescend extends Movement {
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public MovementState updateState(MovementState state) {
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public MovementState updateState(MovementState state) {
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super.updateState(state);
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super.updateState(state);
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switch (state.getStatus()) {
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switch (state.getStatus()) {
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case PREPPING:
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case UNREACHABLE:
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case FAILED:
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return state;
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case WAITING:
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case WAITING:
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state.setStatus(MovementStatus.RUNNING);
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state.setStatus(MovementStatus.RUNNING);
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case RUNNING:
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case RUNNING:
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@ -51,10 +51,6 @@ public class MovementDiagonal extends Movement {
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public MovementState updateState(MovementState state) {
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public MovementState updateState(MovementState state) {
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super.updateState(state);
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super.updateState(state);
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switch (state.getStatus()) {
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switch (state.getStatus()) {
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case PREPPING:
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case UNREACHABLE:
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case FAILED:
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return state;
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case WAITING:
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case WAITING:
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case RUNNING:
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case RUNNING:
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break;
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break;
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@ -53,10 +53,6 @@ public class MovementDownward extends Movement {
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public MovementState updateState(MovementState state) {
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public MovementState updateState(MovementState state) {
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super.updateState(state);
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super.updateState(state);
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switch (state.getStatus()) {
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switch (state.getStatus()) {
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case PREPPING:
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case UNREACHABLE:
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case FAILED:
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return state;
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case WAITING:
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case WAITING:
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case RUNNING:
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case RUNNING:
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break;
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break;
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@ -17,12 +17,12 @@
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package baritone.bot.pathing.movement.movements;
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package baritone.bot.pathing.movement.movements;
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import baritone.bot.utils.InputOverrideHandler;
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import baritone.bot.behavior.impl.LookBehaviorUtils;
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import baritone.bot.behavior.impl.LookBehaviorUtils;
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import baritone.bot.pathing.movement.*;
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import baritone.bot.pathing.movement.*;
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import baritone.bot.pathing.movement.MovementState.MovementStatus;
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import baritone.bot.pathing.movement.MovementState.MovementStatus;
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import baritone.bot.pathing.movement.MovementState.MovementTarget;
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import baritone.bot.pathing.movement.MovementState.MovementTarget;
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import baritone.bot.utils.BlockStateInterface;
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import baritone.bot.utils.BlockStateInterface;
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import baritone.bot.utils.InputOverrideHandler;
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import baritone.bot.utils.Rotation;
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import baritone.bot.utils.Rotation;
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import baritone.bot.utils.Utils;
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import baritone.bot.utils.Utils;
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import net.minecraft.init.Items;
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import net.minecraft.init.Items;
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@ -67,10 +67,6 @@ public class MovementFall extends Movement {
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public MovementState updateState(MovementState state) {
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public MovementState updateState(MovementState state) {
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super.updateState(state);
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super.updateState(state);
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switch (state.getStatus()) {
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switch (state.getStatus()) {
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case PREPPING:
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case UNREACHABLE:
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case FAILED:
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return state;
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case WAITING:
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case WAITING:
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state.setStatus(MovementStatus.RUNNING);
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state.setStatus(MovementStatus.RUNNING);
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case RUNNING:
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case RUNNING:
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@ -17,12 +17,12 @@
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package baritone.bot.pathing.movement.movements;
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package baritone.bot.pathing.movement.movements;
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import baritone.bot.utils.InputOverrideHandler;
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import baritone.bot.pathing.movement.CalculationContext;
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import baritone.bot.pathing.movement.CalculationContext;
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import baritone.bot.pathing.movement.Movement;
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import baritone.bot.pathing.movement.Movement;
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import baritone.bot.pathing.movement.MovementHelper;
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import baritone.bot.pathing.movement.MovementHelper;
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import baritone.bot.pathing.movement.MovementState;
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import baritone.bot.pathing.movement.MovementState;
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import baritone.bot.utils.BlockStateInterface;
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import baritone.bot.utils.BlockStateInterface;
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import baritone.bot.utils.InputOverrideHandler;
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import baritone.bot.utils.Rotation;
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import baritone.bot.utils.Rotation;
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import baritone.bot.utils.Utils;
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import baritone.bot.utils.Utils;
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import net.minecraft.block.*;
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import net.minecraft.block.*;
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@ -99,10 +99,6 @@ public class MovementPillar extends Movement {
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public MovementState updateState(MovementState state) {
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public MovementState updateState(MovementState state) {
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super.updateState(state);
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super.updateState(state);
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switch (state.getStatus()) {
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switch (state.getStatus()) {
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case PREPPING:
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case UNREACHABLE:
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case FAILED:
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return state;
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case WAITING:
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case WAITING:
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case RUNNING:
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case RUNNING:
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break;
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break;
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@ -17,13 +17,13 @@
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package baritone.bot.pathing.movement.movements;
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package baritone.bot.pathing.movement.movements;
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import baritone.bot.utils.InputOverrideHandler;
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import baritone.bot.behavior.impl.LookBehaviorUtils;
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import baritone.bot.behavior.impl.LookBehaviorUtils;
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import baritone.bot.pathing.movement.CalculationContext;
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import baritone.bot.pathing.movement.CalculationContext;
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import baritone.bot.pathing.movement.Movement;
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import baritone.bot.pathing.movement.Movement;
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import baritone.bot.pathing.movement.MovementHelper;
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import baritone.bot.pathing.movement.MovementHelper;
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import baritone.bot.pathing.movement.MovementState;
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import baritone.bot.pathing.movement.MovementState;
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import baritone.bot.utils.BlockStateInterface;
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import baritone.bot.utils.BlockStateInterface;
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import baritone.bot.utils.InputOverrideHandler;
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import baritone.bot.utils.Utils;
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import baritone.bot.utils.Utils;
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import net.minecraft.block.Block;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockLadder;
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import net.minecraft.block.BlockLadder;
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@ -118,10 +118,6 @@ public class MovementTraverse extends Movement {
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public MovementState updateState(MovementState state) {
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public MovementState updateState(MovementState state) {
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super.updateState(state);
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super.updateState(state);
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switch (state.getStatus()) {
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switch (state.getStatus()) {
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case PREPPING:
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case UNREACHABLE:
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case FAILED:
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return state;
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case WAITING:
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case WAITING:
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case RUNNING:
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case RUNNING:
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break;
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break;
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