diff --git a/src/main/java/baritone/bot/behavior/impl/PathingBehavior.java b/src/main/java/baritone/bot/behavior/impl/PathingBehavior.java index bb88b5e3..3fb5030a 100644 --- a/src/main/java/baritone/bot/behavior/impl/PathingBehavior.java +++ b/src/main/java/baritone/bot/behavior/impl/PathingBehavior.java @@ -221,6 +221,8 @@ public class PathingBehavior extends Behavior { List positions = path.positions(); int next; + Tessellator tessellator = Tessellator.getInstance(); + BufferBuilder buffer = tessellator.getBuffer(); for (int i = startIndex; i < positions.size() - 1; i = next) { BlockPos start = positions.get(i); @@ -237,17 +239,17 @@ public class PathingBehavior extends Behavior { double x2 = end.getX(); double y2 = end.getY(); double z2 = end.getZ(); - drawLine(player, x1, y1, z1, x2, y2, z2, partialTicks); + drawLine(player, x1, y1, z1, x2, y2, z2, partialTicks, buffer); } + tessellator.draw(); //GlStateManager.color(0.0f, 0.0f, 0.0f, 0.4f); GlStateManager.depthMask(true); GlStateManager.enableTexture2D(); GlStateManager.disableBlend(); } - public static void drawLine(EntityPlayer player, double bp1x, double bp1y, double bp1z, double bp2x, double bp2y, double bp2z, float partialTicks) { - Tessellator tessellator = Tessellator.getInstance(); - BufferBuilder buffer = tessellator.getBuffer(); + public static void drawLine(EntityPlayer player, double bp1x, double bp1y, double bp1z, double bp2x, double bp2y, double bp2z, float partialTicks, BufferBuilder buffer) { + double d0 = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double) partialTicks; double d1 = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double) partialTicks; double d2 = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double) partialTicks; @@ -257,7 +259,7 @@ public class PathingBehavior extends Behavior { buffer.pos(bp2x + 0.5D - d0, bp2y + 0.53D - d1, bp2z + 0.5D - d2).endVertex(); buffer.pos(bp1x + 0.5D - d0, bp1y + 0.53D - d1, bp1z + 0.5D - d2).endVertex(); buffer.pos(bp1x + 0.5D - d0, bp1y + 0.5D - d1, bp1z + 0.5D - d2).endVertex(); - tessellator.draw(); + } public static void drawManySelectionBoxes(EntityPlayer player, Collection positions, float partialTicks, Color color) {