pollymc/launcher/minecraft/auth/flows/Yggdrasil.cpp

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/* Copyright 2013-2021 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Yggdrasil.h"
#include "../AccountData.h"
#include <QObject>
#include <QString>
#include <QJsonObject>
#include <QJsonDocument>
#include <QNetworkReply>
#include <QByteArray>
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#include <Env.h>
#include <BuildConfig.h>
#include <QDebug>
Yggdrasil::Yggdrasil(AccountData *data, QObject *parent)
: AccountTask(data, parent)
{
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changeState(STATE_CREATED);
}
void Yggdrasil::sendRequest(QUrl endpoint, QByteArray content) {
changeState(STATE_WORKING);
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QNetworkRequest netRequest(endpoint);
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netRequest.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
m_netReply = ENV.qnam().post(netRequest, content);
connect(m_netReply, &QNetworkReply::finished, this, &Yggdrasil::processReply);
connect(m_netReply, &QNetworkReply::uploadProgress, this, &Yggdrasil::refreshTimers);
connect(m_netReply, &QNetworkReply::downloadProgress, this, &Yggdrasil::refreshTimers);
connect(m_netReply, &QNetworkReply::sslErrors, this, &Yggdrasil::sslErrors);
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timeout_keeper.setSingleShot(true);
timeout_keeper.start(timeout_max);
counter.setSingleShot(false);
counter.start(time_step);
progress(0, timeout_max);
connect(&timeout_keeper, &QTimer::timeout, this, &Yggdrasil::abortByTimeout);
connect(&counter, &QTimer::timeout, this, &Yggdrasil::heartbeat);
}
void Yggdrasil::executeTask() {
}
void Yggdrasil::refresh() {
start();
/*
* {
* "clientToken": "client identifier"
* "accessToken": "current access token to be refreshed"
* "selectedProfile": // specifying this causes errors
* {
* "id": "profile ID"
* "name": "profile name"
* }
* "requestUser": true/false // request the user structure
* }
*/
QJsonObject req;
req.insert("clientToken", m_data->clientToken());
req.insert("accessToken", m_data->accessToken());
/*
{
auto currentProfile = m_account->currentProfile();
QJsonObject profile;
profile.insert("id", currentProfile->id());
profile.insert("name", currentProfile->name());
req.insert("selectedProfile", profile);
}
*/
req.insert("requestUser", false);
QJsonDocument doc(req);
QUrl reqUrl(BuildConfig.AUTH_BASE + "refresh");
QByteArray requestData = doc.toJson();
sendRequest(reqUrl, requestData);
}
void Yggdrasil::login(QString password) {
start();
/*
* {
* "agent": { // optional
* "name": "Minecraft", // So far this is the only encountered value
* "version": 1 // This number might be increased
* // by the vanilla client in the future
* },
* "username": "mojang account name", // Can be an email address or player name for
* // unmigrated accounts
* "password": "mojang account password",
* "clientToken": "client identifier", // optional
* "requestUser": true/false // request the user structure
* }
*/
QJsonObject req;
{
QJsonObject agent;
// C++ makes string literals void* for some stupid reason, so we have to tell it
// QString... Thanks Obama.
agent.insert("name", QString("Minecraft"));
agent.insert("version", 1);
req.insert("agent", agent);
}
req.insert("username", m_data->userName());
req.insert("password", password);
req.insert("requestUser", false);
// If we already have a client token, give it to the server.
// Otherwise, let the server give us one.
m_data->generateClientTokenIfMissing();
req.insert("clientToken", m_data->clientToken());
QJsonDocument doc(req);
QUrl reqUrl(BuildConfig.AUTH_BASE + "authenticate");
QNetworkRequest netRequest(reqUrl);
QByteArray requestData = doc.toJson();
sendRequest(reqUrl, requestData);
}
void Yggdrasil::refreshTimers(qint64, qint64)
{
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timeout_keeper.stop();
timeout_keeper.start(timeout_max);
progress(count = 0, timeout_max);
}
void Yggdrasil::heartbeat()
{
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count += time_step;
progress(count, timeout_max);
}
bool Yggdrasil::abort()
{
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progress(timeout_max, timeout_max);
// TODO: actually use this in a meaningful way
m_aborted = Yggdrasil::BY_USER;
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m_netReply->abort();
return true;
}
void Yggdrasil::abortByTimeout()
{
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progress(timeout_max, timeout_max);
// TODO: actually use this in a meaningful way
m_aborted = Yggdrasil::BY_TIMEOUT;
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m_netReply->abort();
}
void Yggdrasil::sslErrors(QList<QSslError> errors)
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{
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int i = 1;
for (auto error : errors)
{
qCritical() << "LOGIN SSL Error #" << i << " : " << error.errorString();
auto cert = error.certificate();
qCritical() << "Certificate in question:\n" << cert.toText();
i++;
}
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}
void Yggdrasil::processResponse(QJsonObject responseData)
{
// Read the response data. We need to get the client token, access token, and the selected
// profile.
qDebug() << "Processing authentication response.";
// qDebug() << responseData;
// If we already have a client token, make sure the one the server gave us matches our
// existing one.
QString clientToken = responseData.value("clientToken").toString("");
if (clientToken.isEmpty())
{
// Fail if the server gave us an empty client token
changeState(STATE_FAILED_HARD, tr("Authentication server didn't send a client token."));
return;
}
if(m_data->clientToken().isEmpty()) {
m_data->setClientToken(clientToken);
}
else if(clientToken != m_data->clientToken()) {
changeState(STATE_FAILED_HARD, tr("Authentication server attempted to change the client token. This isn't supported."));
return;
}
// Now, we set the access token.
qDebug() << "Getting access token.";
QString accessToken = responseData.value("accessToken").toString("");
if (accessToken.isEmpty())
{
// Fail if the server didn't give us an access token.
changeState(STATE_FAILED_HARD, tr("Authentication server didn't send an access token."));
return;
}
// Set the access token.
m_data->yggdrasilToken.token = accessToken;
m_data->yggdrasilToken.validity = Katabasis::Validity::Certain;
// We've made it through the minefield of possible errors. Return true to indicate that
// we've succeeded.
qDebug() << "Finished reading authentication response.";
changeState(STATE_SUCCEEDED);
}
void Yggdrasil::processReply()
{
changeState(STATE_WORKING);
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switch (m_netReply->error())
{
case QNetworkReply::NoError:
break;
case QNetworkReply::TimeoutError:
changeState(STATE_FAILED_SOFT, tr("Authentication operation timed out."));
return;
case QNetworkReply::OperationCanceledError:
changeState(STATE_FAILED_SOFT, tr("Authentication operation cancelled."));
return;
case QNetworkReply::SslHandshakeFailedError:
changeState(
STATE_FAILED_SOFT,
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tr(
"<b>SSL Handshake failed.</b><br/>There might be a few causes for it:<br/>"
"<ul>"
"<li>You use Windows and need to update your root certificates, please install any outstanding updates.</li>"
"<li>Some device on your network is interfering with SSL traffic. In that case, "
"you have bigger worries than Minecraft not starting.</li>"
"<li>Possibly something else. Check the %1 log file for details</li>"
"</ul>"
).arg(BuildConfig.LAUNCHER_NAME)
);
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return;
// used for invalid credentials and similar errors. Fall through.
case QNetworkReply::ContentAccessDenied:
case QNetworkReply::ContentOperationNotPermittedError:
break;
case QNetworkReply::ContentGoneError: {
changeState(
STATE_FAILED_GONE,
tr("The Mojang account no longer exists. It may have been migrated to a Microsoft account.")
);
}
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default:
changeState(
STATE_FAILED_SOFT,
tr("Authentication operation failed due to a network error: %1 (%2)").arg(m_netReply->errorString()).arg(m_netReply->error())
);
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return;
}
// Try to parse the response regardless of the response code.
// Sometimes the auth server will give more information and an error code.
QJsonParseError jsonError;
QByteArray replyData = m_netReply->readAll();
QJsonDocument doc = QJsonDocument::fromJson(replyData, &jsonError);
// Check the response code.
int responseCode = m_netReply->attribute(QNetworkRequest::HttpStatusCodeAttribute).toInt();
if (responseCode == 200)
{
// If the response code was 200, then there shouldn't be an error. Make sure
// anyways.
// Also, sometimes an empty reply indicates success. If there was no data received,
// pass an empty json object to the processResponse function.
if (jsonError.error == QJsonParseError::NoError || replyData.size() == 0)
{
processResponse(replyData.size() > 0 ? doc.object() : QJsonObject());
return;
}
else
{
changeState(
STATE_FAILED_SOFT,
tr("Failed to parse authentication server response JSON response: %1 at offset %2.").arg(jsonError.errorString()).arg(jsonError.offset)
);
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qCritical() << replyData;
}
return;
}
// If the response code was not 200, then Yggdrasil may have given us information
// about the error.
// If we can parse the response, then get information from it. Otherwise just say
// there was an unknown error.
if (jsonError.error == QJsonParseError::NoError)
{
// We were able to parse the server's response. Woo!
// Call processError. If a subclass has overridden it then they'll handle their
// stuff there.
qDebug() << "The request failed, but the server gave us an error message. Processing error.";
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processError(doc.object());
}
else
{
// The server didn't say anything regarding the error. Give the user an unknown
// error.
qDebug() << "The request failed and the server gave no error message. Unknown error.";
changeState(
STATE_FAILED_SOFT,
tr("An unknown error occurred when trying to communicate with the authentication server: %1").arg(m_netReply->errorString())
);
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}
}
void Yggdrasil::processError(QJsonObject responseData)
{
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QJsonValue errorVal = responseData.value("error");
QJsonValue errorMessageValue = responseData.value("errorMessage");
QJsonValue causeVal = responseData.value("cause");
if (errorVal.isString() && errorMessageValue.isString())
{
m_error = std::shared_ptr<Error>(
new Error {
errorVal.toString(""),
errorMessageValue.toString(""),
causeVal.toString("")
}
);
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changeState(STATE_FAILED_HARD, m_error->m_errorMessageVerbose);
}
else
{
// Error is not in standard format. Don't set m_error and return unknown error.
changeState(STATE_FAILED_HARD, tr("An unknown Yggdrasil error occurred."));
}
}