pollymc/api/logic/minecraft/ComponentList.h

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/* Copyright 2013-2017 MultiMC Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
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#pragma once
#include <QAbstractListModel>
#include <QString>
#include <QList>
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#include <memory>
#include "Library.h"
#include "LaunchProfile.h"
#include "Component.h"
#include "ProfileUtils.h"
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#include "BaseVersion.h"
#include "MojangDownloadInfo.h"
#include "multimc_logic_export.h"
#include "net/Mode.h"
class MinecraftInstance;
struct ComponentListData;
class ComponentUpdateTask;
class MULTIMC_LOGIC_EXPORT ComponentList : public QAbstractListModel
{
Q_OBJECT
friend ComponentUpdateTask;
public:
explicit ComponentList(MinecraftInstance * instance);
virtual ~ComponentList();
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virtual QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
virtual int rowCount(const QModelIndex &parent = QModelIndex()) const override;
virtual int columnCount(const QModelIndex &parent) const override;
virtual Qt::ItemFlags flags(const QModelIndex &index) const override;
/// call this to explicitly mark the component list as loaded - this is used to build a new component list from scratch.
void buildingFromScratch();
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/// is this version unchanged by the user?
bool isVanilla();
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/// remove any customizations on top of whatever 'vanilla' means
bool revertToVanilla();
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/// install more jar mods
void installJarMods(QStringList selectedFiles);
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/// install a jar/zip as a replacement for the main jar
void installCustomJar(QString selectedFile);
enum MoveDirection { MoveUp, MoveDown };
/// move component file # up or down the list
void move(const int index, const MoveDirection direction);
/// remove component file # - including files/records
bool remove(const int index);
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/// remove component file by id - including files/records
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bool remove(const QString id);
bool customize(int index);
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bool revertToBase(int index);
/// reload the list, reload all components, resolve dependencies
void reload(Net::Mode netmode);
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// reload all components, resolve dependencies
void resolve(Net::Mode netmode);
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/// get current running task...
shared_qobject_ptr<Task> getCurrentTask();
std::shared_ptr<LaunchProfile> getProfile() const;
// NOTE: used ONLY by MinecraftInstance to provide legacy version mappings from instance config
void setOldConfigVersion(const QString &uid, const QString &version);
QString getComponentVersion(const QString &uid) const;
bool setComponentVersion(const QString &uid, const QString &version, bool important = false);
QString patchFilePathForUid(const QString &uid) const;
public:
/// get the profile component by id
ComponentPtr getComponent(const QString &id);
/// get the profile component by index
ComponentPtr getComponent(int index);
private:
void scheduleSave();
bool saveIsScheduled() const;
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/// apply the component patches. Catches all the errors and returns true/false for success/failure
void invalidateLaunchProfile();
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/// Add the component to the internal list of patches
void appendComponent(ComponentPtr component);
/// insert component so that its index is ideally the specified one (returns real index)
void insertComponent(size_t index, ComponentPtr component);
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QString componentsFilePath() const;
QString patchesPattern() const;
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private slots:
void save();
void updateSucceeded();
void updateFailed(const QString & error);
void componentDataChanged();
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private:
bool load();
bool installJarMods_internal(QStringList filepaths);
bool installCustomJar_internal(QString filepath);
bool removeComponent_internal(ComponentPtr patch);
bool migratePreComponentConfig();
private: /* data */
std::unique_ptr<ComponentListData> d;
};