From 44d634f564b0e0c0626cca71e8ecd19c99b838b3 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Petr=20Mr=C3=A1zek?= Date: Sun, 15 Aug 2021 23:40:37 +0200 Subject: [PATCH] GH-3392 Fix strings in AuthContext and make them translateable --- launcher/minecraft/auth/flows/AuthContext.cpp | 28 +++++++++---------- 1 file changed, 14 insertions(+), 14 deletions(-) diff --git a/launcher/minecraft/auth/flows/AuthContext.cpp b/launcher/minecraft/auth/flows/AuthContext.cpp index 9aa58ac3..859060d6 100644 --- a/launcher/minecraft/auth/flows/AuthContext.cpp +++ b/launcher/minecraft/auth/flows/AuthContext.cpp @@ -87,7 +87,7 @@ void AuthContext::onMojangFailed() { finishActivity(); m_error = m_yggdrasil->m_error; m_aborted = m_yggdrasil->m_aborted; - changeState(m_yggdrasil->accountState(), "Microsoft user authentication failed."); + changeState(m_yggdrasil->accountState(), tr("Mojang user authentication failed.")); } /* @@ -116,14 +116,14 @@ void AuthContext::onCloseBrowser() { void AuthContext::onOAuthLinkingFailed() { finishActivity(); - changeState(STATE_FAILED_HARD, "Microsoft user authentication failed."); + changeState(STATE_FAILED_HARD, tr("Microsoft user authentication failed.")); } void AuthContext::onOAuthLinkingSucceeded() { auto *o2t = qobject_cast(sender()); if (!o2t->linked()) { finishActivity(); - changeState(STATE_FAILED_HARD, "Microsoft user authentication ended with an impossible state (succeeded, but not succeeded at the same time)."); + changeState(STATE_FAILED_HARD, tr("Microsoft user authentication ended with an impossible state (succeeded, but not succeeded at the same time).")); return; } QVariantMap extraTokens = o2t->extraTokens(); @@ -142,7 +142,7 @@ void AuthContext::onOAuthActivityChanged(Katabasis::Activity activity) { void AuthContext::doUserAuth() { m_stage = MSAStage::UserAuth; - changeState(STATE_WORKING, "Starting user authentication"); + changeState(STATE_WORKING, tr("Starting user authentication")); QString xbox_auth_template = R"XXX( { @@ -295,7 +295,7 @@ void AuthContext::onUserAuthDone( if (error != QNetworkReply::NoError) { qWarning() << "Reply error:" << error; finishActivity(); - changeState(STATE_FAILED_HARD, "XBox user authentication failed."); + changeState(STATE_FAILED_HARD, tr("XBox user authentication failed.")); return; } @@ -303,13 +303,13 @@ void AuthContext::onUserAuthDone( if(!parseXTokenResponse(replyData, temp)) { qWarning() << "Could not parse user authentication response..."; finishActivity(); - changeState(STATE_FAILED_HARD, "XBox user authentication response could not be understood."); + changeState(STATE_FAILED_HARD, tr("XBox user authentication response could not be understood.")); return; } m_data->userToken = temp; m_stage = MSAStage::XboxAuth; - changeState(STATE_WORKING, "Starting XBox authentication"); + changeState(STATE_WORKING, tr("Starting XBox authentication")); doSTSAuthMinecraft(); doSTSAuthGeneric(); @@ -577,7 +577,7 @@ void AuthContext::checkResult() { } else { finishActivity(); - changeState(STATE_FAILED_HARD, "XBox and/or Mojang authentication steps did not succeed"); + changeState(STATE_FAILED_HARD, tr("XBox and/or Mojang authentication steps did not succeed")); } } @@ -663,7 +663,7 @@ bool parseMinecraftProfile(QByteArray & data, MinecraftProfile &output) { void AuthContext::doMinecraftProfile() { m_stage = MSAStage::MinecraftProfile; - changeState(STATE_WORKING, "Starting minecraft profile acquisition"); + changeState(STATE_WORKING, tr("Starting minecraft profile acquisition")); auto url = QUrl("https://api.minecraftservices.com/minecraft/profile"); QNetworkRequest request = QNetworkRequest(url); @@ -683,18 +683,18 @@ void AuthContext::onMinecraftProfileDone(int, QNetworkReply::NetworkError error, if (error == QNetworkReply::ContentNotFoundError) { m_data->minecraftProfile = MinecraftProfile(); finishActivity(); - changeState(STATE_FAILED_HARD, "Account is missing a profile"); + changeState(STATE_FAILED_HARD, tr("Account is missing a profile")); return; } if (error != QNetworkReply::NoError) { finishActivity(); - changeState(STATE_FAILED_HARD, "Profile acquisition failed"); + changeState(STATE_FAILED_HARD, tr("Profile acquisition failed")); return; } if(!parseMinecraftProfile(data, m_data->minecraftProfile)) { m_data->minecraftProfile = MinecraftProfile(); finishActivity(); - changeState(STATE_FAILED_HARD, "Profile response could not be parsed"); + changeState(STATE_FAILED_HARD, tr("Profile response could not be parsed")); return; } doGetSkin(); @@ -702,7 +702,7 @@ void AuthContext::onMinecraftProfileDone(int, QNetworkReply::NetworkError error, void AuthContext::doGetSkin() { m_stage = MSAStage::Skin; - changeState(STATE_WORKING, "Starting skin acquisition"); + changeState(STATE_WORKING, tr("Fetching player skin")); auto url = QUrl(m_data->minecraftProfile.skin.url); QNetworkRequest request = QNetworkRequest(url); @@ -718,7 +718,7 @@ void AuthContext::onSkinDone(int, QNetworkReply::NetworkError error, QByteArray } m_data->validity_ = Katabasis::Validity::Certain; finishActivity(); - changeState(STATE_SUCCEEDED, "Finished whole chain"); + changeState(STATE_SUCCEEDED, tr("Finished all authentication steps")); } QString AuthContext::getStateMessage() const {