/* Copyright 2013-2021 MultiMC Contributors * * Authors: Orochimarufan * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "MinecraftAccount.h" #include "flows/AuthContext.h" #include #include #include #include #include #include #include #include #include "flows/MSASilent.h" #include "flows/MSAInteractive.h" #include "flows/MojangRefresh.h" #include "flows/MojangLogin.h" MinecraftAccountPtr MinecraftAccount::loadFromJsonV2(const QJsonObject& json) { MinecraftAccountPtr account(new MinecraftAccount()); if(account->data.resumeStateFromV2(json)) { return account; } return nullptr; } MinecraftAccountPtr MinecraftAccount::loadFromJsonV3(const QJsonObject& json) { MinecraftAccountPtr account(new MinecraftAccount()); if(account->data.resumeStateFromV3(json)) { return account; } return nullptr; } MinecraftAccountPtr MinecraftAccount::createFromUsername(const QString &username) { MinecraftAccountPtr account(new MinecraftAccount()); account->data.type = AccountType::Mojang; account->data.yggdrasilToken.extra["userName"] = username; account->data.yggdrasilToken.extra["clientToken"] = QUuid::createUuid().toString().remove(QRegExp("[{}-]")); return account; } MinecraftAccountPtr MinecraftAccount::createBlankMSA() { MinecraftAccountPtr account(new MinecraftAccount()); account->data.type = AccountType::MSA; return account; } QJsonObject MinecraftAccount::saveToJson() const { return data.saveState(); } AccountStatus MinecraftAccount::accountStatus() const { if(data.type == AccountType::Mojang) { if (data.accessToken().isEmpty()) { return NotVerified; } else { return Verified; } } // MSA // FIXME: this is extremely crude and probably wrong if(data.msaToken.token.isEmpty()) { return NotVerified; } else { return Verified; } } QPixmap MinecraftAccount::getFace() const { QPixmap skinTexture; if(!skinTexture.loadFromData(data.minecraftProfile.skin.data, "PNG")) { return QPixmap(); } QPixmap skin = QPixmap(8, 8); QPainter painter(&skin); painter.drawPixmap(0, 0, skinTexture.copy(8, 8, 8, 8)); painter.drawPixmap(0, 0, skinTexture.copy(40, 8, 8, 8)); return skin.scaled(64, 64, Qt::KeepAspectRatio); } shared_qobject_ptr MinecraftAccount::login(AuthSessionPtr session, QString password) { Q_ASSERT(m_currentTask.get() == nullptr); // take care of the true offline status if (accountStatus() == NotVerified && password.isEmpty()) { if (session) { session->status = AuthSession::RequiresPassword; fillSession(session); } return nullptr; } if(accountStatus() == Verified && !session->wants_online) { session->status = AuthSession::PlayableOffline; session->auth_server_online = false; fillSession(session); return nullptr; } else { if (password.isEmpty()) { m_currentTask.reset(new MojangRefresh(&data)); } else { m_currentTask.reset(new MojangLogin(&data, password)); } m_currentTask->assignSession(session); connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded())); connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString))); emit activityChanged(true); } return m_currentTask; } shared_qobject_ptr MinecraftAccount::loginMSA(AuthSessionPtr session) { Q_ASSERT(m_currentTask.get() == nullptr); if(accountStatus() == Verified && !session->wants_online) { session->status = AuthSession::PlayableOffline; session->auth_server_online = false; fillSession(session); return nullptr; } else { m_currentTask.reset(new MSAInteractive(&data)); m_currentTask->assignSession(session); connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded())); connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString))); emit activityChanged(true); } return m_currentTask; } shared_qobject_ptr MinecraftAccount::refresh(AuthSessionPtr session) { Q_ASSERT(m_currentTask.get() == nullptr); // take care of the true offline status if (accountStatus() == NotVerified) { if (session) { if(data.type == AccountType::MSA) { session->status = AuthSession::RequiresOAuth; } else { session->status = AuthSession::RequiresPassword; } fillSession(session); } return nullptr; } if(accountStatus() == Verified && !session->wants_online) { session->status = AuthSession::PlayableOffline; session->auth_server_online = false; fillSession(session); return nullptr; } else { if(data.type == AccountType::MSA) { m_currentTask.reset(new MSASilent(&data)); } else { m_currentTask.reset(new MojangRefresh(&data)); } m_currentTask->assignSession(session); connect(m_currentTask.get(), SIGNAL(succeeded()), SLOT(authSucceeded())); connect(m_currentTask.get(), SIGNAL(failed(QString)), SLOT(authFailed(QString))); emit activityChanged(true); } return m_currentTask; } void MinecraftAccount::authSucceeded() { auto session = m_currentTask->getAssignedSession(); if (session) { /* session->status = AuthSession::RequiresProfileSetup; session->auth_server_online = true; */ if(data.profileId().size() == 0) { session->status = AuthSession::RequiresProfileSetup; } else { if(session->wants_online) { session->status = AuthSession::PlayableOnline; } else { session->status = AuthSession::PlayableOffline; } } fillSession(session); session->auth_server_online = true; } m_currentTask.reset(); emit changed(); emit activityChanged(false); } void MinecraftAccount::authFailed(QString reason) { auto session = m_currentTask->getAssignedSession(); // This is emitted when the yggdrasil tasks time out or are cancelled. // -> we treat the error as no-op switch (m_currentTask->accountState()) { case AccountTask::STATE_FAILED_SOFT: { if (session) { if(accountStatus() == Verified) { session->status = AuthSession::PlayableOffline; } else { if(data.type == AccountType::MSA) { session->status = AuthSession::RequiresOAuth; } else { session->status = AuthSession::RequiresPassword; } } session->auth_server_online = false; fillSession(session); } } break; case AccountTask::STATE_FAILED_HARD: { // FIXME: MSA data clearing data.yggdrasilToken.token = QString(); data.yggdrasilToken.validity = Katabasis::Validity::None; data.validity_ = Katabasis::Validity::None; emit changed(); if (session) { if(data.type == AccountType::MSA) { session->status = AuthSession::RequiresOAuth; } else { session->status = AuthSession::RequiresPassword; } session->auth_server_online = true; fillSession(session); } } break; case AccountTask::STATE_FAILED_GONE: { data.validity_ = Katabasis::Validity::None; emit changed(); if (session) { session->status = AuthSession::GoneOrMigrated; session->auth_server_online = true; fillSession(session); } } break; case AccountTask::STATE_CREATED: case AccountTask::STATE_WORKING: case AccountTask::STATE_SUCCEEDED: { // Not reachable here, as they are not failures. } } m_currentTask.reset(); emit activityChanged(false); } bool MinecraftAccount::isActive() const { return m_currentTask; } bool MinecraftAccount::shouldRefresh() const { /* * Never refresh accounts that are being used by the game, it breaks the game session. * Always refresh accounts that have not been refreshed yet during this session. * Don't refresh broken accounts. * Refresh accounts that would expire in the next 12 hours (fresh token validity is 24 hours). */ if(isInUse()) { return false; } switch(data.validity_) { case Katabasis::Validity::Certain: { break; } case Katabasis::Validity::None: { return false; } case Katabasis::Validity::Assumed: { return true; } } auto now = QDateTime::currentDateTimeUtc(); auto issuedTimestamp = data.yggdrasilToken.issueInstant; auto expiresTimestamp = data.yggdrasilToken.notAfter; if(!expiresTimestamp.isValid()) { expiresTimestamp = issuedTimestamp.addSecs(24 * 3600); } if (now.secsTo(expiresTimestamp) < 12 * 3600) { return true; } return false; } void MinecraftAccount::fillSession(AuthSessionPtr session) { // the user name. you have to have an user name // FIXME: not with MSA session->username = data.userName(); // volatile auth token session->access_token = data.accessToken(); // the semi-permanent client token session->client_token = data.clientToken(); // profile name session->player_name = data.profileName(); // profile ID session->uuid = data.profileId(); // 'legacy' or 'mojang', depending on account type session->user_type = typeString(); if (!session->access_token.isEmpty()) { session->session = "token:" + data.accessToken() + ":" + data.profileId(); } else { session->session = "-"; } } void MinecraftAccount::decrementUses() { Usable::decrementUses(); if(!isInUse()) { emit changed(); // FIXME: we now need a better way to identify accounts... qWarning() << "Profile" << data.profileId() << "is no longer in use."; } } void MinecraftAccount::incrementUses() { bool wasInUse = isInUse(); Usable::incrementUses(); if(!wasInUse) { emit changed(); // FIXME: we now need a better way to identify accounts... qWarning() << "Profile" << data.profileId() << "is now in use."; } }