// SPDX-License-Identifier: GPL-3.0-only /* * Prism Launcher - Minecraft Launcher * Copyright (C) 2022 Tayou * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * This file incorporates work covered by the following copyright and * permission notice: * * Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "ITheme.h" #include "rainbow.h" #include #include #include "Application.h" void ITheme::apply() { APPLICATION->setStyleSheet(QString()); QApplication::setStyle(QStyleFactory::create(qtTheme())); if (hasColorScheme()) { QApplication::setPalette(colorScheme()); } APPLICATION->setStyleSheet(appStyleSheet()); QDir::setSearchPaths("theme", searchPaths()); } QPalette ITheme::fadeInactive(QPalette in, qreal bias, QColor color) { auto blend = [&in, bias, color](QPalette::ColorRole role) { QColor from = in.color(QPalette::Active, role); QColor blended = Rainbow::mix(from, color, bias); in.setColor(QPalette::Disabled, role, blended); }; blend(QPalette::Window); blend(QPalette::WindowText); blend(QPalette::Base); blend(QPalette::AlternateBase); blend(QPalette::ToolTipBase); blend(QPalette::ToolTipText); blend(QPalette::Text); blend(QPalette::Button); blend(QPalette::ButtonText); blend(QPalette::BrightText); blend(QPalette::Link); blend(QPalette::Highlight); blend(QPalette::HighlightedText); return in; }