#pragma once #include #include #include #include "minecraft/launch/MinecraftServerTarget.h" #include "minecraft/auth/MinecraftAccount.h" class InstanceWindow; class LaunchController: public Task { Q_OBJECT public: void executeTask() override; LaunchController(QObject * parent = nullptr); virtual ~LaunchController(){}; void setInstance(InstancePtr instance) { m_instance = instance; } InstancePtr instance() { return m_instance; } void setOnline(bool online) { m_online = online; } void setProfiler(BaseProfilerFactory *profiler) { m_profiler = profiler; } void setParentWidget(QWidget * widget) { m_parentWidget = widget; } void setServerToJoin(MinecraftServerTargetPtr serverToJoin) { m_serverToJoin = std::move(serverToJoin); } void setAccountToUse(MinecraftAccountPtr accountToUse) { m_accountToUse = std::move(accountToUse); } QString id() { return m_instance->id(); } bool abort() override; private: void login(); void launchInstance(); void decideAccount(); private slots: void readyForLaunch(); void onSucceeded(); void onFailed(QString reason); void onProgressRequested(Task *task); private: BaseProfilerFactory *m_profiler = nullptr; bool m_online = true; InstancePtr m_instance; QWidget * m_parentWidget = nullptr; InstanceWindow *m_console = nullptr; MinecraftAccountPtr m_accountToUse = nullptr; AuthSessionPtr m_session; shared_qobject_ptr m_launcher; MinecraftServerTargetPtr m_serverToJoin; };