#pragma once #include #include #include #include #include struct Skin { QString id; QString url; QString variant; QByteArray data; }; struct Cape { QString id; QString url; QString alias; QByteArray data; }; struct MinecraftEntitlement { bool ownsMinecraft = false; bool canPlayMinecraft = false; Katabasis::Validity validity = Katabasis::Validity::None; }; struct MinecraftProfile { QString id; QString name; Skin skin; QString currentCape; QMap capes; Katabasis::Validity validity = Katabasis::Validity::None; }; enum class AccountType { MSA, Mojang }; struct AccountData { QJsonObject saveState() const; bool resumeStateFromV2(QJsonObject data); bool resumeStateFromV3(QJsonObject data); //! userName for Mojang accounts, gamertag for MSA QString accountDisplayString() const; //! Only valid for Mojang accounts. MSA does not preserve this information QString userName() const; //! Only valid for Mojang accounts. QString clientToken() const; void setClientToken(QString clientToken); void invalidateClientToken(); void generateClientTokenIfMissing(); //! Yggdrasil access token, as passed to the game. QString accessToken() const; QString profileId() const; QString profileName() const; AccountType type = AccountType::MSA; bool legacy = false; bool canMigrateToMSA = false; Katabasis::Token msaToken; Katabasis::Token userToken; Katabasis::Token xboxApiToken; Katabasis::Token mojangservicesToken; Katabasis::Token yggdrasilToken; MinecraftProfile minecraftProfile; MinecraftEntitlement minecraftEntitlement; Katabasis::Validity validity_ = Katabasis::Validity::None; };