// SPDX-License-Identifier: GPL-3.0-only /* * PolyMC - Minecraft Launcher * Copyright (C) 2022 Sefa Eyeoglu * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * This file incorporates work covered by the following copyright and * permission notice: * * Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include "MinecraftAccount.h" #include #include #include #include /*! * List of available Mojang accounts. * This should be loaded in the background by PolyMC on startup. */ class AccountList : public QAbstractListModel { Q_OBJECT public: enum ModelRoles { PointerRole = 0x34B1CB48 }; enum VListColumns { // TODO: Add icon column. ProfileNameColumn = 0, NameColumn, MigrationColumn, TypeColumn, StatusColumn, NUM_COLUMNS }; explicit AccountList(QObject *parent = 0); virtual ~AccountList() noexcept; const MinecraftAccountPtr at(int i) const; int count() const; //////// List Model Functions //////// QVariant data(const QModelIndex &index, int role) const override; virtual QVariant headerData(int section, Qt::Orientation orientation, int role) const override; virtual int rowCount(const QModelIndex &parent) const override; virtual int columnCount(const QModelIndex &parent) const override; virtual Qt::ItemFlags flags(const QModelIndex &index) const override; virtual bool setData(const QModelIndex &index, const QVariant &value, int role) override; void addAccount(const MinecraftAccountPtr account); void removeAccount(QModelIndex index); int findAccountByProfileId(const QString &profileId) const; MinecraftAccountPtr getAccountByProfileName(const QString &profileName) const; QStringList profileNames() const; // requesting a refresh pushes it to the front of the queue void requestRefresh(QString accountId); // queuing a refresh will let it go to the back of the queue (unless it's somewhere inside the queue already) void queueRefresh(QString accountId); /*! * Sets the path to load/save the list file from/to. * If autosave is true, this list will automatically save to the given path whenever it changes. * THIS FUNCTION DOES NOT LOAD THE LIST. If you set autosave, be sure to call loadList() immediately * after calling this function to ensure an autosaved change doesn't overwrite the list you intended * to load. */ void setListFilePath(QString path, bool autosave = false); bool loadList(); bool loadV2(QJsonObject &root); bool loadV3(QJsonObject &root); bool saveList(); MinecraftAccountPtr defaultAccount() const; void setDefaultAccount(MinecraftAccountPtr profileId); bool anyAccountIsValid(); bool isActive() const; protected: void beginActivity(); void endActivity(); private: const char* m_name; uint32_t m_activityCount = 0; signals: void listChanged(); void listActivityChanged(); void defaultAccountChanged(); void activityChanged(bool active); public slots: /** * This is called when one of the accounts changes and the list needs to be updated */ void accountChanged(); /** * This is called when a (refresh/login) task involving the account starts or ends */ void accountActivityChanged(bool active); /** * This is initially to run background account refresh tasks, or on a hourly timer */ void fillQueue(); private slots: void tryNext(); void authSucceeded(); void authFailed(QString reason); protected: QList m_refreshQueue; QTimer *m_refreshTimer; QTimer *m_nextTimer; shared_qobject_ptr m_currentTask; /*! * Called whenever the list changes. * This emits the listChanged() signal and autosaves the list (if autosave is enabled). */ void onListChanged(); /*! * Called whenever the active account changes. * Emits the defaultAccountChanged() signal and autosaves the list if enabled. */ void onDefaultAccountChanged(); QList m_accounts; MinecraftAccountPtr m_defaultAccount; //! Path to the account list file. Empty string if there isn't one. QString m_listFilePath; /*! * If true, the account list will automatically save to the account list path when it changes. * Ignored if m_listFilePath is blank. */ bool m_autosave = false; };