// SPDX-License-Identifier: GPL-3.0-only /* * PolyMC - Minecraft Launcher * Copyright (c) 2022 Jamie Mansfield * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * This file incorporates work covered by the following copyright and * permission notice: * * Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "GameOptionsPage.h" #include "ui_GameOptionsPage.h" #include "minecraft/MinecraftInstance.h" #include "minecraft/gameoptions/GameOptions.h" GameOptionsPage::GameOptionsPage(MinecraftInstance * inst, QWidget* parent) : QWidget(parent), ui(new Ui::GameOptionsPage) { ui->setupUi(this); ui->tabWidget->tabBar()->hide(); m_model = inst->gameOptionsModel(); ui->optionsView->setModel(m_model.get()); auto head = ui->optionsView->header(); if(head->count()) { head->setSectionResizeMode(0, QHeaderView::ResizeToContents); for(int i = 1; i < head->count(); i++) { head->setSectionResizeMode(i, QHeaderView::Stretch); } } } GameOptionsPage::~GameOptionsPage() { // m_model->save(); } void GameOptionsPage::openedImpl() { // m_model->observe(); } void GameOptionsPage::closedImpl() { // m_model->unobserve(); } void GameOptionsPage::retranslate() { ui->retranslateUi(this); }