#include "ClaimAccount.h" #include #include "Application.h" #include "minecraft/auth/AccountList.h" ClaimAccount::ClaimAccount(LaunchTask* parent, AuthSessionPtr session): LaunchStep(parent) { if(session->status == AuthSession::Status::PlayableOnline && !session->demo) { auto accounts = APPLICATION->accounts(); m_account = accounts->getAccountByProfileName(session->player_name); } } void ClaimAccount::executeTask() { if(m_account) { lock.reset(new UseLock(m_account)); emitSucceeded(); } } void ClaimAccount::finalize() { lock.reset(); }