#pragma once #include #include namespace WinDarkmode { void setDarkWinTitlebar(WId winid, bool darkmode); enum PreferredAppMode { Default, AllowDark, ForceDark, ForceLight, Max }; enum WINDOWCOMPOSITIONATTRIB { WCA_UNDEFINED = 0, WCA_NCRENDERING_ENABLED = 1, WCA_NCRENDERING_POLICY = 2, WCA_TRANSITIONS_FORCEDISABLED = 3, WCA_ALLOW_NCPAINT = 4, WCA_CAPTION_BUTTON_BOUNDS = 5, WCA_NONCLIENT_RTL_LAYOUT = 6, WCA_FORCE_ICONIC_REPRESENTATION = 7, WCA_EXTENDED_FRAME_BOUNDS = 8, WCA_HAS_ICONIC_BITMAP = 9, WCA_THEME_ATTRIBUTES = 10, WCA_NCRENDERING_EXILED = 11, WCA_NCADORNMENTINFO = 12, WCA_EXCLUDED_FROM_LIVEPREVIEW = 13, WCA_VIDEO_OVERLAY_ACTIVE = 14, WCA_FORCE_ACTIVEWINDOW_APPEARANCE = 15, WCA_DISALLOW_PEEK = 16, WCA_CLOAK = 17, WCA_CLOAKED = 18, WCA_ACCENT_POLICY = 19, WCA_FREEZE_REPRESENTATION = 20, WCA_EVER_UNCLOAKED = 21, WCA_VISUAL_OWNER = 22, WCA_HOLOGRAPHIC = 23, WCA_EXCLUDED_FROM_DDA = 24, WCA_PASSIVEUPDATEMODE = 25, WCA_USEDARKMODECOLORS = 26, WCA_LAST = 27 }; struct WINDOWCOMPOSITIONATTRIBDATA { WINDOWCOMPOSITIONATTRIB Attrib; PVOID pvData; SIZE_T cbData; }; using fnAllowDarkModeForWindow = BOOL (WINAPI *)(HWND hWnd, BOOL allow); using fnSetPreferredAppMode = PreferredAppMode (WINAPI *)(PreferredAppMode appMode); using fnSetWindowCompositionAttribute = BOOL (WINAPI *)(HWND hwnd, WINDOWCOMPOSITIONATTRIBDATA *); }