/* Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "LookupServerAddress.h" #include LookupServerAddress::LookupServerAddress(LaunchTask *parent) : LaunchStep(parent), m_dnsLookup(new QDnsLookup(this)) { connect(m_dnsLookup, &QDnsLookup::finished, this, &LookupServerAddress::on_dnsLookupFinished); m_dnsLookup->setType(QDnsLookup::SRV); } void LookupServerAddress::setLookupAddress(const QString &lookupAddress) { m_lookupAddress = lookupAddress; m_dnsLookup->setName(QString("_minecraft._tcp.%1").arg(lookupAddress)); } void LookupServerAddress::setOutputAddressPtr(MinecraftServerTargetPtr output) { m_output = std::move(output); } bool LookupServerAddress::abort() { m_dnsLookup->abort(); emitFailed("Aborted"); return true; } void LookupServerAddress::executeTask() { m_dnsLookup->lookup(); } void LookupServerAddress::on_dnsLookupFinished() { if (isFinished()) { // Aborted return; } if (m_dnsLookup->error() != QDnsLookup::NoError) { emit logLine(QString("Failed to resolve server address (this is NOT an error!) %1: %2\n") .arg(m_dnsLookup->name(), m_dnsLookup->errorString()), MessageLevel::Launcher); resolve(m_lookupAddress, 25565); // Technically the task failed, however, we don't abort the launch // and leave it up to minecraft to fail (or maybe not) when connecting return; } const auto records = m_dnsLookup->serviceRecords(); if (records.empty()) { emit logLine( QString("Failed to resolve server address %1: the DNS lookup succeeded, but no records were returned.\n") .arg(m_dnsLookup->name()), MessageLevel::Warning); resolve(m_lookupAddress, 25565); // Technically the task failed, however, we don't abort the launch // and leave it up to minecraft to fail (or maybe not) when connecting return; } const auto &firstRecord = records.at(0); quint16 port = firstRecord.port(); emit logLine(QString("Resolved server address %1 to %2 with port %3\n").arg( m_dnsLookup->name(), firstRecord.target(), QString::number(port)),MessageLevel::Launcher); resolve(firstRecord.target(), port); } void LookupServerAddress::resolve(const QString &address, quint16 port) { m_output->address = address; m_output->port = port; emitSucceeded(); m_dnsLookup->deleteLater(); }