#include "CreateGameFolders.h" #include "minecraft/MinecraftInstance.h" #include "launch/LaunchTask.h" #include "FileSystem.h" CreateGameFolders::CreateGameFolders(LaunchTask* parent): LaunchStep(parent) { } void CreateGameFolders::executeTask() { auto instance = m_parent->instance(); std::shared_ptr minecraftInstance = std::dynamic_pointer_cast(instance); if(!FS::ensureFolderPathExists(minecraftInstance->gameRoot())) { emit logLine("Couldn't create the main game folder", MessageLevel::Error); emitFailed(tr("Couldn't create the main game folder")); return; } // HACK: this is a workaround for MCL-3732 - 'server-resource-packs' folder is created. if(!FS::ensureFolderPathExists(FS::PathCombine(minecraftInstance->gameRoot(), "server-resource-packs"))) { emit logLine("Couldn't create the 'server-resource-packs' folder", MessageLevel::Error); } emitSucceeded(); }