#include "FlameModPage.h" #include "ui_ModPage.h" #include "FlameModModel.h" #include "ui/dialogs/ModDownloadDialog.h" FlameModPage::FlameModPage(ModDownloadDialog* dialog, BaseInstance* instance) : ModPage(dialog, instance, new FlameAPI()) { listModel = new FlameMod::ListModel(this); ui->packView->setModel(listModel); // index is used to set the sorting with the flame api ui->sortByBox->addItem(tr("Sort by Featured")); ui->sortByBox->addItem(tr("Sort by Popularity")); ui->sortByBox->addItem(tr("Sort by last updated")); ui->sortByBox->addItem(tr("Sort by Name")); ui->sortByBox->addItem(tr("Sort by Author")); ui->sortByBox->addItem(tr("Sort by Downloads")); // sometimes Qt just ignores virtual slots and doesn't work as intended it seems, // so it's best not to connect them in the parent's contructor... connect(ui->sortByBox, SIGNAL(currentIndexChanged(int)), this, SLOT(triggerSearch())); connect(ui->packView->selectionModel(), &QItemSelectionModel::currentChanged, this, &FlameModPage::onSelectionChanged); connect(ui->versionSelectionBox, &QComboBox::currentTextChanged, this, &FlameModPage::onVersionSelectionChanged); connect(ui->modSelectionButton, &QPushButton::clicked, this, &FlameModPage::onModSelected); } auto FlameModPage::validateVersion(ModPlatform::IndexedVersion& ver, QString mineVer, QString loaderVer) const -> bool { (void) loaderVer; return ver.mcVersion.contains(mineVer); } // I don't know why, but doing this on the parent class makes it so that // other mod providers start loading before being selected, at least with // my Qt, so we need to implement this in every derived class... auto FlameModPage::shouldDisplay() const -> bool { return true; }