/* Copyright 2013 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "gameupdatetask.h" #include #include #include #include #include #include #include "minecraftversionlist.h" #include "pathutils.h" #include "netutils.h" GameUpdateTask::GameUpdateTask(const LoginResponse &response, Instance *inst, QObject *parent) : Task(parent), m_response(response) { m_inst = inst; m_updateState = StateInit; m_currentDownload = 0; } void GameUpdateTask::executeTask() { updateStatus(); QNetworkAccessManager networkMgr; netMgr = &networkMgr; // Get a pointer to the version object that corresponds to the instance's version. MinecraftVersion *targetVersion = (MinecraftVersion *)MinecraftVersionList::getMainList(). findVersion(m_inst->intendedVersion()); if(targetVersion == NULL) { //Q_ASSERT_X(targetVersion != NULL, "game update", "instance's intended version is not an actual version"); setState(StateFinished); emit gameUpdateComplete(m_response); return; } // Make directories QDir binDir(m_inst->binDir()); if (!binDir.exists() && !binDir.mkpath(".")) { error("Failed to create bin folder."); return; } ///////////////////////// // BUILD DOWNLOAD LIST // ///////////////////////// // Build a list of URLs that will need to be downloaded. setState(StateDetermineURLs); // Add the URL for minecraft.jar // This will be either 'minecraft' or the version number, depending on where // we're downloading from. QString jarFilename = "minecraft"; // FIXME: this is NOT enough if (targetVersion->launcherVersion() == MinecraftVersion::Launcher16) jarFilename = targetVersion->descriptor(); QUrl mcJarURL = targetVersion->downloadURL() + jarFilename + ".jar"; qDebug() << mcJarURL.toString(); m_downloadList.append(FileToDownload::Create(mcJarURL, PathCombine(m_inst->minecraftDir(), "bin/minecraft.jar"))); //////////////////// // DOWNLOAD FILES // //////////////////// setState(StateDownloadFiles); for (int i = 0; i < m_downloadList.length(); i++) { m_currentDownload = i; if (!downloadFile(m_downloadList[i])) return; } /////////////////// // INSTALL FILES // /////////////////// setState(StateInstall); // Nothing to do here yet ////////////// // FINISHED // ////////////// setState(StateFinished); emit gameUpdateComplete(m_response); } bool GameUpdateTask::downloadFile( const FileToDownloadPtr file ) { setSubStatus("Downloading " + file->url().toString()); QNetworkReply *reply = netMgr->get(QNetworkRequest(file->url())); this->connect(reply, SIGNAL(downloadProgress(qint64,qint64)), SLOT(updateDownloadProgress(qint64,qint64))); NetUtils::waitForNetRequest(reply); if (reply->error() == QNetworkReply::NoError) { QString filePath = file->path(); QFile outFile(filePath); if (outFile.exists() && !outFile.remove()) { error("Can't delete old file " + file->path() + ": " + outFile.errorString()); return false; } if (!outFile.open(QIODevice::WriteOnly)) { error("Can't write to " + file->path() + ": " + outFile.errorString()); return false; } outFile.write(reply->readAll()); outFile.close(); } else { error("Can't download " + file->url().toString() + ": " + reply->errorString()); return false; } // TODO: Check file integrity after downloading. return true; } int GameUpdateTask::state() const { return m_updateState; } void GameUpdateTask::setState(int state, bool resetSubStatus) { m_updateState = state; if (resetSubStatus) setSubStatus(""); else // We only need to update if we're not resetting substatus becasue setSubStatus updates status for us. updateStatus(); } QString GameUpdateTask::subStatus() const { return m_subStatusMsg; } void GameUpdateTask::setSubStatus(const QString &msg) { m_subStatusMsg = msg; updateStatus(); } QString GameUpdateTask::getStateMessage(int state) { switch (state) { case StateInit: return "Initializing"; case StateDetermineURLs: return "Determining files to download"; case StateDownloadFiles: return "Downloading files"; case StateInstall: return "Installing"; case StateFinished: return "Finished"; default: return "Downloading instance files"; } } void GameUpdateTask::updateStatus() { QString newStatus; newStatus = getStateMessage(state()); if (!subStatus().isEmpty()) newStatus += ": " + subStatus(); else newStatus += "..."; setStatus(newStatus); } void GameUpdateTask::error(const QString &msg) { emit gameUpdateError(msg); } void GameUpdateTask::updateDownloadProgress(qint64 current, qint64 total) { // The progress on the current file is current / total float currentDLProgress = (float) current / (float) total; // Cast ALL the values! // The overall progress is (current progress + files downloaded) / total files to download float overallDLProgress = ((currentDLProgress + m_currentDownload) / (float) m_downloadList.length()); // Multiply by 100 to make it a percentage. setProgress((int)(overallDLProgress * 100)); } FileToDownloadPtr FileToDownload::Create(const QUrl &url, const QString &path, QObject *parent) { return FileToDownloadPtr(new FileToDownload (url, path, parent)); } FileToDownload::FileToDownload(const QUrl &url, const QString &path, QObject *parent) : QObject(parent), m_dlURL(url), m_dlPath(path) { }