cmake_minimum_required(VERSION 3.1) if(WIN32) # In Qt 5.1+ we have our own main() function, don't autolink to qtmain on Windows cmake_policy(SET CMP0020 OLD) endif() project(Launcher) enable_testing() string(COMPARE EQUAL "${CMAKE_SOURCE_DIR}" "${CMAKE_BUILD_DIR}" IS_IN_SOURCE_BUILD) if(IS_IN_SOURCE_BUILD) message(FATAL_ERROR "You are building the Launcher in-source. Please separate the build tree from the source tree.") endif() if (CMAKE_SYSTEM_NAME STREQUAL "Linux") if(CMAKE_HOST_SYSTEM_VERSION MATCHES ".*[Mm]icrosoft.*" OR CMAKE_HOST_SYSTEM_VERSION MATCHES ".*WSL.*" ) message(FATAL_ERROR "Building the Launcher is not supported in Linux-on-Windows distributions.") endif() endif() ##################################### Set CMake options ##################################### set(CMAKE_AUTOMOC ON) set(CMAKE_INCLUDE_CURRENT_DIR ON) set(CMAKE_MODULE_PATH "${PROJECT_SOURCE_DIR}/cmake/") # Output all executables and shared libs in the main build folder, not in subfolders. set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}) if(UNIX) set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}) endif() set(CMAKE_JAVA_TARGET_OUTPUT_DIR ${PROJECT_BINARY_DIR}/jars) ######## Set compiler flags ######## set(CMAKE_CXX_STANDARD_REQUIRED true) set(CMAKE_C_STANDARD_REQUIRED true) set(CMAKE_CXX_STANDARD 11) set(CMAKE_C_STANDARD 11) include(GenerateExportHeader) set(CMAKE_CXX_FLAGS " -Wall -pedantic -Werror -Wno-deprecated-declarations -D_GLIBCXX_USE_CXX11_ABI=0 -fstack-protector-strong --param=ssp-buffer-size=4 -O3 -D_FORTIFY_SOURCE=2 ${CMAKE_CXX_FLAGS}") if(UNIX AND APPLE) set(CMAKE_CXX_FLAGS " -stdlib=libc++ ${CMAKE_CXX_FLAGS}") endif() set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG} -Werror=return-type") ##################################### Set Application options ##################################### ######## Set URLs ######## set(Launcher_NEWS_RSS_URL "https://multimc.org/rss.xml" CACHE STRING "URL to fetch Launcher's news RSS feed from.") ######## Set version numbers ######## set(Launcher_VERSION_MAJOR 0) set(Launcher_VERSION_MINOR 6) set(Launcher_VERSION_HOTFIX 13) # Build number set(Launcher_VERSION_BUILD -1 CACHE STRING "Build number. -1 for no build number.") # Build platform. set(Launcher_BUILD_PLATFORM "" CACHE STRING "A short string identifying the platform that this build was built for. Only used by the notification system and to display in the about dialog.") # Channel list URL set(Launcher_UPDATER_BASE "" CACHE STRING "Base URL for the updater.") # Notification URL set(Launcher_NOTIFICATION_URL "" CACHE STRING "URL for checking for notifications.") # The metadata server set(Launcher_META_URL "https://meta.multimc.org/v1/" CACHE STRING "URL to fetch Launcher's meta files from.") # paste.ee API key set(Launcher_PASTE_EE_API_KEY "utLvciUouSURFzfjPxLBf5W4ISsUX4pwBDF7N1AfZ" CACHE STRING "API key you can get from paste.ee when you register an account") # Imgur API Client ID set(Launcher_IMGUR_CLIENT_ID "5b97b0713fba4a3" CACHE STRING "Client ID you can get from Imgur when you register an application") # Google analytics ID set(Launcher_ANALYTICS_ID "UA-87731965-2" CACHE STRING "ID you can get from Google analytics") # Bug tracker URL set(Launcher_BUG_TRACKER_URL "" CACHE STRING "URL for the bug tracker.") # Discord URL set(Launcher_DISCORD_URL "" CACHE STRING "URL for the Discord guild.") # Subreddit URL set(Launcher_SUBREDDIT_URL "" CACHE STRING "URL for the subreddit.") # Use the secrets library or a public stub? option(Launcher_EMBED_SECRETS "Determines whether to embed secrets. Secrets are separate and non-public." OFF) #### Check the current Git commit and branch include(GetGitRevisionDescription) get_git_head_revision(Launcher_GIT_REFSPEC Launcher_GIT_COMMIT) message(STATUS "Git commit: ${Launcher_GIT_COMMIT}") message(STATUS "Git refspec: ${Launcher_GIT_REFSPEC}") set(Launcher_RELEASE_VERSION_NAME "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}") #### Custom target to just print the version. add_custom_target(version echo "Version: ${Launcher_RELEASE_VERSION_NAME}") add_custom_target(tcversion echo "\\#\\#teamcity[setParameter name=\\'env.LAUNCHER_VERSION\\' value=\\'${Launcher_RELEASE_VERSION_NAME}\\']") ################################ 3rd Party Libs ################################ # Find the required Qt parts find_package(Qt5Core REQUIRED) find_package(Qt5Widgets REQUIRED) find_package(Qt5Concurrent REQUIRED) find_package(Qt5Network REQUIRED) find_package(Qt5Test REQUIRED) find_package(Qt5Xml REQUIRED) # The Qt5 cmake files don't provide its install paths, so ask qmake. include(QMakeQuery) query_qmake(QT_INSTALL_PLUGINS QT_PLUGINS_DIR) query_qmake(QT_INSTALL_IMPORTS QT_IMPORTS_DIR) query_qmake(QT_INSTALL_LIBS QT_LIBS_DIR) query_qmake(QT_INSTALL_LIBEXECS QT_LIBEXECS_DIR) query_qmake(QT_HOST_DATA QT_DATA_DIR) set(QT_MKSPECS_DIR ${QT_DATA_DIR}/mkspecs) if (Qt5_POSITION_INDEPENDENT_CODE) SET(CMAKE_POSITION_INDEPENDENT_CODE ON) endif() ####################################### Secrets ####################################### if(Launcher_EMBED_SECRETS) add_subdirectory(secrets) else() add_subdirectory(notsecrets) endif() ####################################### Install layout ####################################### # How to install the build results set(Launcher_LAYOUT "auto" CACHE STRING "The layout for the launcher installation (auto, win-bundle, lin-nodeps, mac-bundle)") set_property(CACHE Launcher_LAYOUT PROPERTY STRINGS auto win-bundle lin-nodeps mac-bundle) if(Launcher_LAYOUT STREQUAL "auto") if(UNIX AND APPLE) set(Launcher_LAYOUT_REAL "mac-bundle") elseif(UNIX) set(Launcher_LAYOUT_REAL "lin-nodeps") elseif(WIN32) set(Launcher_LAYOUT_REAL "win-bundle") else() message(FATAL_ERROR "Cannot choose a sensible install layout for your platform.") endif() else() set(Launcher_LAYOUT_REAL ${Launcher_LAYOUT}) endif() if(Launcher_LAYOUT_REAL STREQUAL "mac-bundle") set(BINARY_DEST_DIR "${Launcher_Name}.app/Contents/MacOS") set(LIBRARY_DEST_DIR "${Launcher_Name}.app/Contents/MacOS") set(PLUGIN_DEST_DIR "${Launcher_Name}.app/Contents/MacOS") set(RESOURCES_DEST_DIR "${Launcher_Name}.app/Contents/Resources") set(JARS_DEST_DIR "${Launcher_Name}.app/Contents/MacOS/jars") set(BUNDLE_DEST_DIR ".") # Apps to bundle set(APPS "\${CMAKE_INSTALL_PREFIX}/${Launcher_Name}.app") # Mac bundle settings set(MACOSX_BUNDLE_BUNDLE_NAME "${Launcher_Name}") set(MACOSX_BUNDLE_INFO_STRING "${Launcher_Name}: Minecraft launcher and management utility.") set(MACOSX_BUNDLE_GUI_IDENTIFIER "org.multimc.${Launcher_Name}") set(MACOSX_BUNDLE_BUNDLE_VERSION "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}.${Launcher_VERSION_BUILD}") set(MACOSX_BUNDLE_SHORT_VERSION_STRING "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}.${Launcher_VERSION_BUILD}") set(MACOSX_BUNDLE_LONG_VERSION_STRING "${Launcher_VERSION_MAJOR}.${Launcher_VERSION_MINOR}.${Launcher_VERSION_HOTFIX}.${Launcher_VERSION_BUILD}") set(MACOSX_BUNDLE_ICON_FILE ${Launcher_Name}.icns) set(MACOSX_BUNDLE_COPYRIGHT "Copyright 2015-2021 ${Launcher_Copyright}") # directories to look for dependencies set(DIRS ${QT_LIBS_DIR} ${QT_LIBEXECS_DIR} ${CMAKE_LIBRARY_OUTPUT_DIRECTORY} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) # install as bundle set(INSTALL_BUNDLE "full") # Add the icon install(FILES ${Launcher_Branding_ICNS} DESTINATION ${RESOURCES_DEST_DIR}) elseif(Launcher_LAYOUT_REAL STREQUAL "lin-nodeps") set(BINARY_DEST_DIR "bin") set(LIBRARY_DEST_DIR "bin") set(PLUGIN_DEST_DIR "plugins") set(BUNDLE_DEST_DIR ".") set(RESOURCES_DEST_DIR ".") set(JARS_DEST_DIR "bin/jars") # install as bundle with no dependencies included set(INSTALL_BUNDLE "nodeps") # Set RPATH SET(Launcher_BINARY_RPATH "$ORIGIN/") # Install basic runner script configure_file(launcher/Launcher.in "${CMAKE_CURRENT_BINARY_DIR}/LauncherScript" @ONLY) install(PROGRAMS "${CMAKE_CURRENT_BINARY_DIR}/LauncherScript" DESTINATION ${BUNDLE_DEST_DIR} RENAME ${Launcher_Name}) elseif(Launcher_LAYOUT_REAL STREQUAL "win-bundle") set(BINARY_DEST_DIR ".") set(LIBRARY_DEST_DIR ".") set(PLUGIN_DEST_DIR ".") set(BUNDLE_DEST_DIR ".") set(RESOURCES_DEST_DIR ".") set(JARS_DEST_DIR "jars") # Apps to bundle set(APPS "\${CMAKE_INSTALL_PREFIX}/${Launcher_Name}.exe") # directories to look for dependencies set(DIRS ${QT_LIBS_DIR} ${QT_LIBEXECS_DIR} ${CMAKE_LIBRARY_OUTPUT_DIRECTORY} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY}) # install as bundle set(INSTALL_BUNDLE "full") else() message(FATAL_ERROR "No sensible install layout set.") endif() ################################ Included Libs ################################ include(ExternalProject) set_directory_properties(PROPERTIES EP_BASE External) option(NBT_BUILD_SHARED "Build NBT shared library" ON) option(NBT_USE_ZLIB "Build NBT library with zlib support" OFF) option(NBT_BUILD_TESTS "Build NBT library tests" OFF) #FIXME: fix unit tests. set(NBT_NAME Launcher_nbt++) set(NBT_DEST_DIR ${LIBRARY_DEST_DIR}) add_subdirectory(libraries/libnbtplusplus) add_subdirectory(libraries/ganalytics) # google analytics library add_subdirectory(libraries/systeminfo) # system information library add_subdirectory(libraries/hoedown) # markdown parser add_subdirectory(libraries/launcher) # java based launcher part for Minecraft add_subdirectory(libraries/javacheck) # java compatibility checker add_subdirectory(libraries/xz-embedded) # xz compression add_subdirectory(libraries/quazip) # zip manipulation library add_subdirectory(libraries/rainbow) # Qt extension for colors add_subdirectory(libraries/iconfix) # fork of Qt's QIcon loader add_subdirectory(libraries/LocalPeer) # fork of a library from Qt solutions add_subdirectory(libraries/classparser) # google analytics library add_subdirectory(libraries/optional-bare) add_subdirectory(libraries/tomlc99) # toml parser add_subdirectory(libraries/katabasis) # An OAuth2 library that tried to do too much ############################### Built Artifacts ############################### add_subdirectory(buildconfig) # NOTE: this must always be last to appease the CMake deity of quirky install command evaluation order. add_subdirectory(launcher)