/* Copyright 2015-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include struct GameType { GameType() = default; GameType (nonstd::optional original); QString toTranslatedString() const; QString toLogString() const; enum { Unknown = -1, Survival = 0, Creative, Adventure, Spectator } type = Unknown; nonstd::optional original; }; class World { public: World(const QFileInfo &file); QString folderName() const { return m_folderName; } QString name() const { return m_actualName; } QString iconFile() const { return m_iconFile; } QDateTime lastPlayed() const { return m_lastPlayed; } GameType gameType() const { return m_gameType; } int64_t seed() const { return m_randomSeed; } bool isValid() const { return is_valid; } bool isOnFS() const { return m_containerFile.isDir(); } QFileInfo container() const { return m_containerFile; } // delete all the files of this world bool destroy(); // replace this world with a copy of the other bool replace(World &with); // change the world's filesystem path (used by world lists for *MAGIC* purposes) void repath(const QFileInfo &file); // remove the icon file, if any bool resetIcon(); bool rename(const QString &to); bool install(const QString &to, const QString &name= QString()); // WEAK compare operator - used for replacing worlds bool operator==(const World &other) const; private: void readFromZip(const QFileInfo &file); void readFromFS(const QFileInfo &file); void loadFromLevelDat(QByteArray data); protected: QFileInfo m_containerFile; QString m_containerOffsetPath; QString m_folderName; QString m_actualName; QString m_iconFile; QDateTime levelDatTime; QDateTime m_lastPlayed; int64_t m_randomSeed = 0; GameType m_gameType; bool is_valid = false; };