#include "ProjectItem.h" #include "Common.h" #include #include ProjectItemDelegate::ProjectItemDelegate(QWidget* parent) : QStyledItemDelegate(parent) {} void ProjectItemDelegate::paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const { painter->save(); QStyleOptionViewItem opt(option); initStyleOption(&opt, index); auto rect = opt.rect; if (opt.state & QStyle::State_Selected) { painter->fillRect(rect, opt.palette.highlight()); painter->setPen(opt.palette.highlightedText().color()); } else if (opt.state & QStyle::State_MouseOver) { painter->fillRect(rect, opt.palette.window()); } // The default icon size will be a square (and height is usually the lower value). auto icon_width = rect.height(), icon_height = rect.height(); int icon_x_margin = (rect.height() - icon_width) / 2; int icon_y_margin = (rect.height() - icon_height) / 2; if (!opt.icon.isNull()) { // Icon painting { auto icon_size = opt.decorationSize; icon_width = icon_size.width(); icon_height = icon_size.height(); icon_x_margin = (rect.height() - icon_width) / 2; icon_y_margin = (rect.height() - icon_height) / 2; } // Centralize icon with a margin to separate from the other elements int x = rect.x() + icon_x_margin; int y = rect.y() + icon_y_margin; // Prevent 'scaling null pixmap' warnings if (icon_width > 0 && icon_height > 0) opt.icon.paint(painter, x, y, icon_width, icon_height); } // Change the rect so that funther painting is easier auto remaining_width = rect.width() - icon_width - 2 * icon_x_margin; rect.setRect(rect.x() + icon_width + 2 * icon_x_margin, rect.y(), remaining_width, rect.height()); int title_height = 0; { // Title painting auto title = index.data(UserDataTypes::TITLE).toString(); painter->save(); auto font = opt.font; if (index.data(UserDataTypes::SELECTED).toBool()) { // Set nice font font.setBold(true); font.setUnderline(true); } font.setPointSize(font.pointSize() + 2); painter->setFont(font); title_height = QFontMetrics(font).height(); // On the top, aligned to the left after the icon painter->drawText(rect.x(), rect.y() + title_height, title); painter->restore(); } { // Description painting auto description = index.data(UserDataTypes::DESCRIPTION).toString(); QTextLayout text_layout(description, opt.font); qreal height = 0; auto cut_text = viewItemTextLayout(text_layout, remaining_width, height); // Get first line unconditionally description = cut_text.first().second; auto num_lines = 1; // Get second line, elided if needed if (cut_text.size() > 1) { // 2.5x so because there should be some margin left from the 2x so things don't get too squishy. if (rect.height() - title_height <= 2.5 * opt.fontMetrics.height()) { // If there's not enough space, show only a single line, elided. description = opt.fontMetrics.elidedText(description, opt.textElideMode, cut_text.at(0).first); } else { if (cut_text.size() > 2) { description += opt.fontMetrics.elidedText(cut_text.at(1).second, opt.textElideMode, cut_text.at(1).first); } else { description += cut_text.at(1).second; } num_lines += 1; } } int description_x = rect.x(); // Have the y-value be set based on the number of lines in the description, to centralize the // description text with the space between the base and the title. int description_y = rect.y() + title_height + (rect.height() - title_height) / 2; if (num_lines == 1) description_y -= opt.fontMetrics.height() / 2; else description_y -= opt.fontMetrics.height(); // On the bottom, aligned to the left after the icon, and featuring at most two lines of text (with some margin space to spare) painter->drawText(description_x, description_y, remaining_width, cut_text.size() * opt.fontMetrics.height(), Qt::TextWordWrap, description); } painter->restore(); }