// SPDX-License-Identifier: GPL-3.0-only /* * Prism Launcher - Minecraft Launcher * Copyright (C) 2022 Sefa Eyeoglu * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * This file incorporates work covered by the following copyright and * permission notice: * * Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "FlameInstanceCreationTask.h" #include "modplatform/flame/FlameAPI.h" #include "modplatform/flame/PackManifest.h" #include "Application.h" #include "FileSystem.h" #include "InstanceList.h" #include "Json.h" #include "minecraft/MinecraftInstance.h" #include "minecraft/PackProfile.h" #include "modplatform/helpers/OverrideUtils.h" #include "settings/INISettingsObject.h" #include "ui/dialogs/BlockedModsDialog.h" #include "ui/dialogs/CustomMessageBox.h" #include #include #include #include #include #include #include #include #include const static QMap forgemap = { { "1.2.5", "3.4.9.171" }, { "1.4.2", "6.0.1.355" }, { "1.4.7", "6.6.2.534" }, { "1.5.2", "7.8.1.737" } }; static const FlameAPI api; bool FlameCreationTask::abort() { if (!canAbort()) return false; m_abort = true; if (m_process_update_file_info_job) m_process_update_file_info_job->abort(); if (m_files_job) m_files_job->abort(); if (m_mod_id_resolver) m_mod_id_resolver->abort(); return Task::abort(); } bool FlameCreationTask::updateInstance() { auto instance_list = APPLICATION->instances(); // FIXME: How to handle situations when there's more than one install already for a given modpack? InstancePtr inst; if (auto original_id = originalInstanceID(); !original_id.isEmpty()) { inst = instance_list->getInstanceById(original_id); Q_ASSERT(inst); } else { inst = instance_list->getInstanceByManagedName(originalName()); if (!inst) { inst = instance_list->getInstanceById(originalName()); if (!inst) return false; } } QString index_path(FS::PathCombine(m_stagingPath, "manifest.json")); try { Flame::loadManifest(m_pack, index_path); } catch (const JSONValidationError& e) { setError(tr("Could not understand pack manifest:\n") + e.cause()); return false; } auto version_id = inst->getManagedPackVersionName(); auto version_str = !version_id.isEmpty() ? tr(" (version %1)").arg(version_id) : ""; if (shouldConfirmUpdate()) { auto should_update = askIfShouldUpdate(m_parent, version_str); if (should_update == ShouldUpdate::SkipUpdating) return false; if (should_update == ShouldUpdate::Cancel) { m_abort = true; return false; } } QDir old_inst_dir(inst->instanceRoot()); QString old_index_folder(FS::PathCombine(old_inst_dir.absolutePath(), "flame")); QString old_index_path(FS::PathCombine(old_index_folder, "manifest.json")); QFileInfo old_index_file(old_index_path); if (old_index_file.exists()) { Flame::Manifest old_pack; Flame::loadManifest(old_pack, old_index_path); auto& old_files = old_pack.files; auto& files = m_pack.files; // Remove repeated files, we don't need to download them! auto files_iterator = files.begin(); while (files_iterator != files.end()) { auto const& file = files_iterator; auto old_file = old_files.find(file.key()); if (old_file != old_files.end()) { // We found a match, but is it a different version? if (old_file->fileId == file->fileId) { qDebug() << "Removed file at" << file->targetFolder << "with id" << file->fileId << "from list of downloads"; old_files.remove(file.key()); files_iterator = files.erase(files_iterator); } } files_iterator++; } QDir old_minecraft_dir(inst->gameRoot()); // We will remove all the previous overrides, to prevent duplicate files! // TODO: Currently 'overrides' will always override the stuff on update. How do we preserve unchanged overrides? // FIXME: We may want to do something about disabled mods. auto old_overrides = Override::readOverrides("overrides", old_index_folder); for (const auto& entry : old_overrides) { if (entry.isEmpty()) continue; qDebug() << "Scheduling" << entry << "for removal"; m_files_to_remove.append(old_minecraft_dir.absoluteFilePath(entry)); } // Remove remaining old files (we need to do an API request to know which ids are which files...) QStringList fileIds; for (auto& file : old_files) { fileIds.append(QString::number(file.fileId)); } auto* raw_response = new QByteArray; auto job = api.getFiles(fileIds, raw_response); QEventLoop loop; connect(job, &NetJob::succeeded, this, [this, raw_response, fileIds, old_inst_dir, &old_files, old_minecraft_dir] { // Parse the API response QJsonParseError parse_error{}; auto doc = QJsonDocument::fromJson(*raw_response, &parse_error); if (parse_error.error != QJsonParseError::NoError) { qWarning() << "Error while parsing JSON response from Flame files task at " << parse_error.offset << " reason: " << parse_error.errorString(); qWarning() << *raw_response; return; } try { QJsonArray entries; if (fileIds.size() == 1) entries = { Json::requireObject(Json::requireObject(doc), "data") }; else entries = Json::requireArray(Json::requireObject(doc), "data"); for (auto entry : entries) { auto entry_obj = Json::requireObject(entry); Flame::File file; // We don't care about blocked mods, we just need local data to delete the file file.parseFromObject(entry_obj, false); auto id = Json::requireInteger(entry_obj, "id"); old_files.insert(id, file); } } catch (Json::JsonException& e) { qCritical() << e.cause() << e.what(); } // Delete the files for (auto& file : old_files) { if (file.fileName.isEmpty() || file.targetFolder.isEmpty()) continue; QString relative_path(FS::PathCombine(file.targetFolder, file.fileName)); qDebug() << "Scheduling" << relative_path << "for removal"; m_files_to_remove.append(old_minecraft_dir.absoluteFilePath(relative_path)); } }); connect(job, &NetJob::finished, &loop, &QEventLoop::quit); m_process_update_file_info_job = job; job->start(); loop.exec(); m_process_update_file_info_job = nullptr; } else { // We don't have an old index file, so we may duplicate stuff! auto dialog = CustomMessageBox::selectable(m_parent, tr("No index file."), tr("We couldn't find a suitable index file for the older version. This may cause some " "of the files to be duplicated. Do you want to continue?"), QMessageBox::Warning, QMessageBox::Ok | QMessageBox::Cancel); if (dialog->exec() == QDialog::DialogCode::Rejected) { m_abort = true; return false; } } setOverride(true, inst->id()); qDebug() << "Will override instance!"; m_instance = inst; // We let it go through the createInstance() stage, just with a couple modifications for updating return false; } bool FlameCreationTask::createInstance() { QEventLoop loop; QString parent_folder(FS::PathCombine(m_stagingPath, "flame")); try { QString index_path(FS::PathCombine(m_stagingPath, "manifest.json")); if (!m_pack.is_loaded) Flame::loadManifest(m_pack, index_path); // Keep index file in case we need it some other time (like when changing versions) QString new_index_place(FS::PathCombine(parent_folder, "manifest.json")); FS::ensureFilePathExists(new_index_place); QFile::rename(index_path, new_index_place); } catch (const JSONValidationError& e) { setError(tr("Could not understand pack manifest:\n") + e.cause()); return false; } if (!m_pack.overrides.isEmpty()) { QString overridePath = FS::PathCombine(m_stagingPath, m_pack.overrides); if (QFile::exists(overridePath)) { // Create a list of overrides in "overrides.txt" inside flame/ Override::createOverrides("overrides", parent_folder, overridePath); QString mcPath = FS::PathCombine(m_stagingPath, "minecraft"); if (!QFile::rename(overridePath, mcPath)) { setError(tr("Could not rename the overrides folder:\n") + m_pack.overrides); return false; } } else { logWarning( tr("The specified overrides folder (%1) is missing. Maybe the modpack was already used before?").arg(m_pack.overrides)); } } QString forgeVersion; QString fabricVersion; // TODO: is Quilt relevant here? for (auto& loader : m_pack.minecraft.modLoaders) { auto id = loader.id; if (id.startsWith("forge-")) { id.remove("forge-"); forgeVersion = id; continue; } if (id.startsWith("fabric-")) { id.remove("fabric-"); fabricVersion = id; continue; } logWarning(tr("Unknown mod loader in manifest: %1").arg(id)); } QString configPath = FS::PathCombine(m_stagingPath, "instance.cfg"); auto instanceSettings = std::make_shared(configPath); MinecraftInstance instance(m_globalSettings, instanceSettings, m_stagingPath); auto mcVersion = m_pack.minecraft.version; // Hack to correct some 'special sauce'... if (mcVersion.endsWith('.')) { mcVersion.remove(QRegularExpression("[.]+$")); logWarning(tr("Mysterious trailing dots removed from Minecraft version while importing pack.")); } auto components = instance.getPackProfile(); components->buildingFromScratch(); components->setComponentVersion("net.minecraft", mcVersion, true); if (!forgeVersion.isEmpty()) { // FIXME: dirty, nasty, hack. Proper solution requires dependency resolution and knowledge of the metadata. if (forgeVersion == "recommended") { if (forgemap.contains(mcVersion)) { forgeVersion = forgemap[mcVersion]; } else { logWarning(tr("Could not map recommended Forge version for Minecraft %1").arg(mcVersion)); } } components->setComponentVersion("net.minecraftforge", forgeVersion); } if (!fabricVersion.isEmpty()) components->setComponentVersion("net.fabricmc.fabric-loader", fabricVersion); if (m_instIcon != "default") { instance.setIconKey(m_instIcon); } else { if (m_pack.name.contains("Direwolf20")) { instance.setIconKey("steve"); } else if (m_pack.name.contains("FTB") || m_pack.name.contains("Feed The Beast")) { instance.setIconKey("ftb_logo"); } else { instance.setIconKey("flame"); } } QString jarmodsPath = FS::PathCombine(m_stagingPath, "minecraft", "jarmods"); QFileInfo jarmodsInfo(jarmodsPath); if (jarmodsInfo.isDir()) { // install all the jar mods qDebug() << "Found jarmods:"; QDir jarmodsDir(jarmodsPath); QStringList jarMods; for (const auto& info : jarmodsDir.entryInfoList(QDir::NoDotAndDotDot | QDir::Files)) { qDebug() << info.fileName(); jarMods.push_back(info.absoluteFilePath()); } auto profile = instance.getPackProfile(); profile->installJarMods(jarMods); // nuke the original files FS::deletePath(jarmodsPath); } // Don't add managed info to packs without an ID (most likely imported from ZIP) if (!m_managed_id.isEmpty()) instance.setManagedPack("flame", m_managed_id, m_pack.name, m_managed_version_id, m_pack.version); instance.setName(name()); m_mod_id_resolver = new Flame::FileResolvingTask(APPLICATION->network(), m_pack); connect(m_mod_id_resolver.get(), &Flame::FileResolvingTask::succeeded, this, [this, &loop] { idResolverSucceeded(loop); }); connect(m_mod_id_resolver.get(), &Flame::FileResolvingTask::failed, [&](QString reason) { m_mod_id_resolver.reset(); setError(tr("Unable to resolve mod IDs:\n") + reason); loop.quit(); }); connect(m_mod_id_resolver.get(), &Flame::FileResolvingTask::progress, this, &FlameCreationTask::setProgress); connect(m_mod_id_resolver.get(), &Flame::FileResolvingTask::status, this, &FlameCreationTask::setStatus); m_mod_id_resolver->start(); loop.exec(); bool did_succeed = getError().isEmpty(); // Update information of the already installed instance, if any. if (m_instance && did_succeed) { setAbortable(false); auto inst = m_instance.value(); inst->copyManagedPack(instance); } return did_succeed; } void FlameCreationTask::idResolverSucceeded(QEventLoop& loop) { auto results = m_mod_id_resolver->getResults(); // first check for blocked mods QList blocked_mods; auto anyBlocked = false; for (const auto& result : results.files.values()) { if(result.fileName.endsWith(".zip")) { m_ZIP_resources.append(std::make_pair(result.fileName, result.targetFolder)); } if (!result.resolved || result.url.isEmpty()) { BlockedMod blocked_mod; blocked_mod.name = result.fileName; blocked_mod.websiteUrl = result.websiteUrl; blocked_mod.hash = result.hash; blocked_mod.matched = false; blocked_mod.localPath = ""; blocked_mod.targetFolder = result.targetFolder; blocked_mods.append(blocked_mod); anyBlocked = true; } } if (anyBlocked) { qWarning() << "Blocked mods found, displaying mod list"; BlockedModsDialog message_dialog(m_parent, tr("Blocked mods found"), tr("The following files are not available for download in third party launchers.
" "You will need to manually download them and add them to the instance."), blocked_mods); message_dialog.setModal(true); if (message_dialog.exec()) { qDebug() << "Post dialog blocked mods list: " << blocked_mods; copyBlockedMods(blocked_mods); setupDownloadJob(loop); } else { m_mod_id_resolver.reset(); setError("Canceled"); loop.quit(); } } else { setupDownloadJob(loop); } } void FlameCreationTask::setupDownloadJob(QEventLoop& loop) { m_files_job = new NetJob(tr("Mod download"), APPLICATION->network()); for (const auto& result : m_mod_id_resolver->getResults().files) { QString filename = result.fileName; if (!result.required) { filename += ".disabled"; } auto relpath = FS::PathCombine("minecraft", result.targetFolder, filename); auto path = FS::PathCombine(m_stagingPath, relpath); switch (result.type) { case Flame::File::Type::Folder: { logWarning(tr("This 'Folder' may need extracting: %1").arg(relpath)); // fall-through intentional, we treat these as plain old mods and dump them wherever. } case Flame::File::Type::SingleFile: case Flame::File::Type::Mod: { if (!result.url.isEmpty()) { qDebug() << "Will download" << result.url << "to" << path; auto dl = Net::Download::makeFile(result.url, path); m_files_job->addNetAction(dl); } break; } case Flame::File::Type::Modpack: logWarning(tr("Nesting modpacks in modpacks is not implemented, nothing was downloaded: %1").arg(relpath)); break; case Flame::File::Type::Cmod2: case Flame::File::Type::Ctoc: case Flame::File::Type::Unknown: logWarning(tr("Unrecognized/unhandled PackageType for: %1").arg(relpath)); break; } } m_mod_id_resolver.reset(); connect(m_files_job.get(), &NetJob::succeeded, this, [&]() { m_files_job.reset(); validateZIPResouces(); }); connect(m_files_job.get(), &NetJob::failed, [&](QString reason) { m_files_job.reset(); setError(reason); }); connect(m_files_job.get(), &NetJob::progress, this, &FlameCreationTask::setProgress); connect(m_files_job.get(), &NetJob::finished, &loop, &QEventLoop::quit); setStatus(tr("Downloading mods...")); m_files_job->start(); } /// @brief copy the matched blocked mods to the instance staging area /// @param blocked_mods list of the blocked mods and their matched paths void FlameCreationTask::copyBlockedMods(QList const& blocked_mods) { setStatus(tr("Copying Blocked Mods...")); setAbortable(false); int i = 0; int total = blocked_mods.length(); setProgress(i, total); for (auto const& mod : blocked_mods) { if (!mod.matched) { qDebug() << mod.name << "was not matched to a local file, skipping copy"; continue; } auto destPath = FS::PathCombine(m_stagingPath, "minecraft", mod.targetFolder, mod.name); setStatus(tr("Copying Blocked Mods (%1 out of %2 are done)").arg(QString::number(i), QString::number(total))); qDebug() << "Will try to copy" << mod.localPath << "to" << destPath; if (!FS::copy(mod.localPath, destPath)()) { qDebug() << "Copy of" << mod.localPath << "to" << destPath << "Failed"; } i++; setProgress(i, total); } setAbortable(true); } bool moveFile(QString src, QString dst) { if (!FS::copy(src, dst)()) { // copy qDebug() << "Copy of" << src << "to" << dst << "Failed!"; return false; } else { if (!FS::deletePath(src)) { // remove original qDebug() << "Deleation of" << src << "Failed!"; return false; }; } return true; } void FlameCreationTask::validateZIPResouces() { qDebug() << "Validating resoucres stored as .zip are in the right place"; for (auto [fileName, targetFolder] : m_ZIP_resources) { qDebug() << "Checking" << fileName << "..."; auto localPath = FS::PathCombine(m_stagingPath, "minecraft", targetFolder, fileName); auto validatePath = [&localPath, this](QString fileName, QString targetFolder, QString realTarget) { if (targetFolder != realTarget) { qDebug() << "Target folder of" << fileName << "is incorrect, it belongs in" << realTarget; auto destPath = FS::PathCombine(m_stagingPath, "minecraft", realTarget, fileName); qDebug() << "Moving" << localPath << "to" << destPath; if (moveFile(localPath, destPath)) { return destPath; } } return localPath; }; QFileInfo localFileInfo(localPath); if (localFileInfo.exists() && localFileInfo.isFile()) { if (ResourcePackUtils::validate(localFileInfo)) { qDebug() << fileName << "is a resource pack"; validatePath(fileName, targetFolder, "resourcepacks"); } else if (TexturePackUtils::validate(localFileInfo)) { qDebug() << fileName << "is a pre 1.6 texture pack"; validatePath(fileName, targetFolder, "texturepacks"); } else if (DataPackUtils::validate(localFileInfo)) { qDebug() << fileName << "is a data pack"; validatePath(fileName, targetFolder, "datapacks"); } else if (ModUtils::validate(localFileInfo)) { qDebug() << fileName << "is a mod"; validatePath(fileName, targetFolder, "mods"); } else if (WorldSaveUtils::validate(localFileInfo)) { qDebug() << fileName << "is a world save"; QString worldPath = validatePath(fileName, targetFolder, "saves"); qDebug() << "Installing World from" << worldPath; QFileInfo worldFileInfo(worldPath); World w(worldFileInfo); if (!w.isValid()) { qDebug() << "World at" << worldPath << "is not valid, skipping install."; } else { w.install(FS::PathCombine(m_stagingPath, "minecraft", "saves")); } } else if (ShaderPackUtils::validate(localFileInfo)) { // in theroy flame API can't do this but who knows, that *may* change ? // better to handle it if it *does* occure in the future qDebug() << fileName << "is a shader pack"; validatePath(fileName, targetFolder, "shaderpacks"); } else { qDebug() << "Can't Identify" << fileName << "at" << localPath << ", leaving it where it is."; } } else { qDebug() << "Can't find" << localPath << "to validate it, ignoreing"; } } }