#pragma once #include "modplatform/ModIndex.h" #include #include #include class QDir; // Mod from launcher/minecraft/mod/Mod.h class Mod; namespace Packwiz { class V1 { public: struct Mod { QString name {}; QString filename {}; // FIXME: make side an enum QString side {"both"}; // [download] QUrl url {}; // FIXME: make hash-format an enum QString hash_format {}; QString hash {}; // [update] ModPlatform::Provider provider {}; QVariant file_id {}; QVariant project_id {}; public: // This is a totally heuristic, but should work for now. auto isValid() const -> bool { return !name.isEmpty() && !project_id.isNull(); } // Different providers can use different names for the same thing // Modrinth-specific auto mod_id() -> QVariant& { return project_id; } auto version() -> QVariant& { return file_id; } }; /* Generates the object representing the information in a mod.toml file via * its common representation in the launcher, when downloading mods. * */ static auto createModFormat(QDir& index_dir, ModPlatform::IndexedPack& mod_pack, ModPlatform::IndexedVersion& mod_version) -> Mod; /* Generates the object representing the information in a mod.toml file via * its common representation in the launcher. * */ static auto createModFormat(QDir& index_dir, ::Mod& internal_mod) -> Mod; /* Updates the mod index for the provided mod. * This creates a new index if one does not exist already * TODO: Ask the user if they want to override, and delete the old mod's files, or keep the old one. * */ static void updateModIndex(QDir& index_dir, Mod& mod); /* Deletes the metadata for the mod with the given name. If the metadata doesn't exist, it does nothing. */ static void deleteModIndex(QDir& index_dir, QString& mod_name); /* Gets the metadata for a mod with a particular name. * If the mod doesn't have a metadata, it simply returns an empty Mod object. * */ static auto getIndexForMod(QDir& index_dir, QString& index_file_name) -> Mod; }; } // namespace Packwiz