#include "XboxProfileStep.h" #include #include #include "minecraft/auth/AuthRequest.h" #include "minecraft/auth/Parsers.h" XboxProfileStep::XboxProfileStep(AccountData* data) : AuthStep(data) { } XboxProfileStep::~XboxProfileStep() noexcept = default; QString XboxProfileStep::describe() { return tr("Fetching Xbox profile."); } void XboxProfileStep::rehydrate() { // NOOP, for now. We only save bools and there's nothing to check. } void XboxProfileStep::perform() { auto url = QUrl("https://profile.xboxlive.com/users/me/profile/settings"); QUrlQuery q; q.addQueryItem( "settings", "GameDisplayName,AppDisplayName,AppDisplayPicRaw,GameDisplayPicRaw," "PublicGamerpic,ShowUserAsAvatar,Gamerscore,Gamertag,ModernGamertag,ModernGamertagSuffix," "UniqueModernGamertag,AccountTier,TenureLevel,XboxOneRep," "PreferredColor,Location,Bio,Watermarks," "RealName,RealNameOverride,IsQuarantined" ); url.setQuery(q); QNetworkRequest request = QNetworkRequest(url); request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json"); request.setRawHeader("Accept", "application/json"); request.setRawHeader("x-xbl-contract-version", "3"); request.setRawHeader("Authorization", QString("XBL3.0 x=%1;%2").arg(m_data->userToken.extra["uhs"].toString(), m_data->xboxApiToken.token).toUtf8()); AuthRequest *requestor = new AuthRequest(this); connect(requestor, &AuthRequest::finished, this, &XboxProfileStep::onRequestDone); requestor->get(request); qDebug() << "Getting Xbox profile..."; } void XboxProfileStep::onRequestDone( QNetworkReply::NetworkError error, QByteArray data, QList headers ) { auto requestor = qobject_cast(QObject::sender()); requestor->deleteLater(); if (error != QNetworkReply::NoError) { qWarning() << "Reply error:" << error; #ifndef NDEBUG qDebug() << data; #endif finished( AccountTaskState::STATE_FAILED_SOFT, tr("Failed to retrieve the Xbox profile.") ); return; } #ifndef NDEBUG qDebug() << "XBox profile: " << data; #endif emit finished(AccountTaskState::STATE_WORKING, tr("Got Xbox profile")); }