// SPDX-License-Identifier: GPL-3.0-only /* * PolyMC - Minecraft Launcher * Copyright (C) 2022 Sefa Eyeoglu * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, version 3. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * * This file incorporates work covered by the following copyright and * permission notice: * * Copyright 2013-2021 MultiMC Contributors * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #include #include #include #include #include "MinecraftAccount.h" class QNetworkReply; /** * Enum for describing the state of the current task. * Used by the getStateMessage function to determine what the status message should be. */ enum class AccountTaskState { STATE_CREATED, STATE_WORKING, STATE_SUCCEEDED, STATE_DISABLED, //!< MSA Client ID has changed. Tell user to reloginn STATE_FAILED_SOFT, //!< soft failure. authentication went through partially STATE_FAILED_HARD, //!< hard failure. main tokens are invalid STATE_FAILED_GONE, //!< hard failure. main tokens are invalid, and the account no longer exists STATE_OFFLINE //!< soft failure. authentication failed in the first step in a 'soft' way }; class AccountTask : public Task { Q_OBJECT public: explicit AccountTask(AccountData * data, QObject *parent = 0); virtual ~AccountTask() {}; AccountTaskState m_taskState = AccountTaskState::STATE_CREATED; AccountTaskState taskState() { return m_taskState; } signals: void showVerificationUriAndCode(const QUrl &uri, const QString &code, int expiresIn); void hideVerificationUriAndCode(); protected: /** * Returns the state message for the given state. * Used to set the status message for the task. * Should be overridden by subclasses that want to change messages for a given state. */ virtual QString getStateMessage() const; protected slots: // NOTE: true -> non-terminal state, false -> terminal state bool changeState(AccountTaskState newState, QString reason = QString()); protected: AccountData *m_data = nullptr; };