#pragma once #include #include #include #include "QObjectPtr.h" class MinecraftAccount; class QNetworkAccessManager; struct AuthSession { bool MakeOffline(QString offline_playername); void MakeDemo(); QString serializeUserProperties(); enum Status { Undetermined, RequiresOAuth, RequiresPassword, RequiresProfileSetup, PlayableOffline, PlayableOnline, GoneOrMigrated } status = Undetermined; // client token QString client_token; // account user name QString username; // combined session ID QString session; // volatile auth token QString access_token; // profile name QString player_name; // profile ID QString uuid; // 'legacy' or 'mojang', depending on account type QString user_type; // Did the auth server reply? bool auth_server_online = false; // Did the user request online mode? bool wants_online = true; //Is this a demo session? bool demo = false; }; typedef std::shared_ptr AuthSessionPtr;