import Point from './Point'; const shadowLength = 2000; // TODO: should be calculated export default class Box { public position: Point; private angle: number; public color: string; private readonly shadowColor: string; private _size: number; private _halfSize: number; constructor( size: number, position: Point, startRotate: number, color: string, shadowColor: string, ) { this.size = size; this.position = position; this.color = color; this.angle = startRotate; this.shadowColor = shadowColor; } public get size(): number { return this._size; } public set size(size: number) { this._size = size; this._halfSize = Math.floor(size / 2); } public get halfSize(): number { return this._halfSize; } get points(): { p1: Point; p2: Point; p3: Point; p4: Point } { const full = (Math.PI * 2) / 4; const p1: Point = { x: this.position.x + this._halfSize * Math.sin(this.angle), y: this.position.y + this._halfSize * Math.cos(this.angle), }; const p2: Point = { x: this.position.x + this._halfSize * Math.sin(this.angle + full), y: this.position.y + this._halfSize * Math.cos(this.angle + full), }; const p3: Point = { x: this.position.x + this._halfSize * Math.sin(this.angle + full * 2), y: this.position.y + this._halfSize * Math.cos(this.angle + full * 2), }; const p4: Point = { x: this.position.x + this._halfSize * Math.sin(this.angle + full * 3), y: this.position.y + this._halfSize * Math.cos(this.angle + full * 3), }; return { p1, p2, p3, p4 }; } rotate(): void { const speed = (60 - this._halfSize) / 20; this.angle += speed * 0.002; this.position.x += speed; this.position.y += speed; } draw(ctx: CanvasRenderingContext2D): void { const { points } = this; ctx.beginPath(); ctx.moveTo(points.p1.x, points.p1.y); ctx.lineTo(points.p2.x, points.p2.y); ctx.lineTo(points.p3.x, points.p3.y); ctx.lineTo(points.p4.x, points.p4.y); ctx.fillStyle = this.color; ctx.fill(); } drawShadow(ctx: CanvasRenderingContext2D, light: Point): void { const boxPoints = this.points; const points: Array<{ startX: number; startY: number; endX: number; endY: number; }> = []; // eslint-disable-next-line guard-for-in for (const i in boxPoints) { const point = boxPoints[i]; const angle = Math.atan2(light.y - point.y, light.x - point.x); const endX = point.x + shadowLength * Math.sin(-angle - Math.PI / 2); const endY = point.y + shadowLength * Math.cos(-angle - Math.PI / 2); points.push({ startX: point.x, startY: point.y, endX, endY, }); } for (let i = points.length - 1; i >= 0; i--) { const n = i === 3 ? 0 : i + 1; ctx.beginPath(); ctx.moveTo(points[i].startX, points[i].startY); ctx.lineTo(points[n].startX, points[n].startY); ctx.lineTo(points[n].endX, points[n].endY); ctx.lineTo(points[i].endX, points[i].endY); ctx.fillStyle = this.shadowColor; ctx.fill(); } } }