Add menu item for selecting the game list folder
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6e1bb58ee8
commit
797b91a449
@ -167,6 +167,7 @@ GMainWindow::GMainWindow() : emu_thread(nullptr)
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connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
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connect(game_list, SIGNAL(GameChosen(QString)), this, SLOT(OnGameListLoadFile(QString)));
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connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
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connect(ui.action_Load_File, SIGNAL(triggered()), this, SLOT(OnMenuLoadFile()));
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connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
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connect(ui.action_Load_Symbol_Map, SIGNAL(triggered()), this, SLOT(OnMenuLoadSymbolMap()));
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connect(ui.action_Select_Game_List_Root, SIGNAL(triggered()), this, SLOT(OnMenuSelectGameListRoot()));
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connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
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connect(ui.action_Start, SIGNAL(triggered()), this, SLOT(OnStartGame()));
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connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
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connect(ui.action_Pause, SIGNAL(triggered()), this, SLOT(OnPauseGame()));
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connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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connect(ui.action_Stop, SIGNAL(triggered()), this, SLOT(OnStopGame()));
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@ -380,6 +381,16 @@ void GMainWindow::OnMenuLoadSymbolMap() {
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}
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}
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}
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}
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void GMainWindow::OnMenuSelectGameListRoot() {
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QSettings settings;
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QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
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if (!dir_path.isEmpty()) {
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settings.setValue("gameListRootDir", dir_path);
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game_list->PopulateAsync(dir_path, settings.value("gameListDeepScan").toBool());
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}
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}
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void GMainWindow::OnMenuRecentFile() {
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void GMainWindow::OnMenuRecentFile() {
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QAction* action = qobject_cast<QAction*>(sender());
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QAction* action = qobject_cast<QAction*>(sender());
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assert(action);
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assert(action);
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@ -92,6 +92,8 @@ private slots:
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void OnGameListLoadFile(QString game_path);
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void OnGameListLoadFile(QString game_path);
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void OnMenuLoadFile();
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void OnMenuLoadFile();
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void OnMenuLoadSymbolMap();
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void OnMenuLoadSymbolMap();
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/// Called whenever a user selects the "File->Select Game List Root" menu item
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void OnMenuSelectGameListRoot();
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void OnMenuRecentFile();
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void OnMenuRecentFile();
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void OnOpenHotkeysDialog();
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void OnOpenHotkeysDialog();
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void OnConfigure();
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void OnConfigure();
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@ -45,7 +45,7 @@
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<x>0</x>
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<x>0</x>
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<y>0</y>
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<y>0</y>
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<width>1081</width>
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<width>1081</width>
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<height>21</height>
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<height>22</height>
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</rect>
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</rect>
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</property>
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</property>
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<widget class="QMenu" name="menu_File">
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<widget class="QMenu" name="menu_File">
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@ -60,6 +60,7 @@
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<addaction name="action_Load_File"/>
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<addaction name="action_Load_File"/>
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<addaction name="action_Load_Symbol_Map"/>
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<addaction name="action_Load_Symbol_Map"/>
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<addaction name="separator"/>
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<addaction name="separator"/>
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<addaction name="action_Select_Game_List_Root"/>
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<addaction name="menu_recent_files"/>
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<addaction name="menu_recent_files"/>
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<addaction name="separator"/>
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<addaction name="separator"/>
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<addaction name="action_Exit"/>
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<addaction name="action_Exit"/>
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@ -182,6 +183,14 @@
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<string>Display Dock Widget Headers</string>
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<string>Display Dock Widget Headers</string>
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</property>
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</property>
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</action>
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</action>
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<action name="action_Select_Game_List_Root">
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<property name="text">
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<string>Select Game Directory...</string>
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</property>
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<property name="toolTip">
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<string>Selects a folder to display in the game list</string>
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</property>
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</action>
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</widget>
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</widget>
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<resources/>
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<resources/>
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<connections>
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<connections>
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