texture dump hotkey (ctrl+d)
address more comments
This commit is contained in:
parent
5450d4980d
commit
a458155f99
6
.gitmodules
vendored
6
.gitmodules
vendored
@ -43,6 +43,6 @@
|
|||||||
[submodule "teakra"]
|
[submodule "teakra"]
|
||||||
path = externals/teakra
|
path = externals/teakra
|
||||||
url = https://github.com/wwylele/teakra.git
|
url = https://github.com/wwylele/teakra.git
|
||||||
[submodule "externals/lodepng/lodepng"]
|
[submodule "lodepng"]
|
||||||
path = externals/lodepng/lodepng
|
path = externals/lodepng/lodepng
|
||||||
url = https://github.com/lvandeve/lodepng.git
|
url = https://github.com/lvandeve/lodepng.git
|
||||||
|
@ -56,7 +56,7 @@ const std::array<std::array<int, 5>, Settings::NativeAnalog::NumAnalogs> Config:
|
|||||||
// This must be in alphabetical order according to action name as it must have the same order as
|
// This must be in alphabetical order according to action name as it must have the same order as
|
||||||
// UISetting::values.shortcuts, which is alphabetically ordered.
|
// UISetting::values.shortcuts, which is alphabetically ordered.
|
||||||
// clang-format off
|
// clang-format off
|
||||||
const std::array<UISettings::Shortcut, 19> default_hotkeys{
|
const std::array<UISettings::Shortcut, 20> default_hotkeys{
|
||||||
{{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral("\\"), Qt::ApplicationShortcut}},
|
{{QStringLiteral("Advance Frame"), QStringLiteral("Main Window"), {QStringLiteral("\\"), Qt::ApplicationShortcut}},
|
||||||
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}},
|
{QStringLiteral("Capture Screenshot"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+P"), Qt::ApplicationShortcut}},
|
||||||
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
|
{QStringLiteral("Continue/Pause Emulation"), QStringLiteral("Main Window"), {QStringLiteral("F4"), Qt::WindowShortcut}},
|
||||||
@ -75,7 +75,8 @@ const std::array<UISettings::Shortcut, 19> default_hotkeys{
|
|||||||
{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}},
|
{QStringLiteral("Toggle Frame Advancing"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+A"), Qt::ApplicationShortcut}},
|
||||||
{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
|
{QStringLiteral("Toggle Screen Layout"), QStringLiteral("Main Window"), {QStringLiteral("F10"), Qt::WindowShortcut}},
|
||||||
{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
|
{QStringLiteral("Toggle Speed Limit"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+Z"), Qt::ApplicationShortcut}},
|
||||||
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}}}};
|
{QStringLiteral("Toggle Status Bar"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+S"), Qt::WindowShortcut}},
|
||||||
|
{QStringLiteral("Toggle Texture Dumping"), QStringLiteral("Main Window"), {QStringLiteral("Ctrl+D"), Qt::ApplicationShortcut}}}};
|
||||||
// clang-format on
|
// clang-format on
|
||||||
|
|
||||||
void Config::ReadValues() {
|
void Config::ReadValues() {
|
||||||
|
@ -428,8 +428,11 @@ void GMainWindow::InitializeHotkeys() {
|
|||||||
Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
|
Settings::values.use_frame_limit = !Settings::values.use_frame_limit;
|
||||||
UpdateStatusBar();
|
UpdateStatusBar();
|
||||||
});
|
});
|
||||||
// We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes the
|
connect(hotkey_registry.GetHotkey("Main Window", "Toggle Texture Dumping", this),
|
||||||
// variable hold a garbage value after this function exits
|
&QShortcut::activated, this,
|
||||||
|
[&] { Settings::values.dump_textures = !Settings::values.dump_textures; });
|
||||||
|
// We use "static" here in order to avoid capturing by lambda due to a MSVC bug, which makes
|
||||||
|
// the variable hold a garbage value after this function exits
|
||||||
static constexpr u16 SPEED_LIMIT_STEP = 5;
|
static constexpr u16 SPEED_LIMIT_STEP = 5;
|
||||||
connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this),
|
connect(hotkey_registry.GetHotkey("Main Window", "Increase Speed Limit", this),
|
||||||
&QShortcut::activated, this, [&] {
|
&QShortcut::activated, this, [&] {
|
||||||
|
@ -46,6 +46,7 @@
|
|||||||
#define SHADER_DIR "shaders"
|
#define SHADER_DIR "shaders"
|
||||||
#define DUMP_DIR "dump"
|
#define DUMP_DIR "dump"
|
||||||
#define LOAD_DIR "load"
|
#define LOAD_DIR "load"
|
||||||
|
#define SHADER_DIR "shaders"
|
||||||
|
|
||||||
// Filenames
|
// Filenames
|
||||||
// Files in the directory returned by GetUserPath(UserPath::LogDir)
|
// Files in the directory returned by GetUserPath(UserPath::LogDir)
|
||||||
|
@ -917,11 +917,21 @@ void CachedSurface::DumpTexture(GLuint target_tex, u64 tex_hash) {
|
|||||||
std::vector<u8> decoded_texture;
|
std::vector<u8> decoded_texture;
|
||||||
decoded_texture.resize(width * height * 4);
|
decoded_texture.resize(width * height * 4);
|
||||||
glBindTexture(GL_TEXTURE_2D, target_tex);
|
glBindTexture(GL_TEXTURE_2D, target_tex);
|
||||||
if (GLES)
|
/*
|
||||||
GetTexImageOES(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, height, width, 0,
|
GetTexImageOES is used even if not using OpenGL ES to work around a small issue that
|
||||||
&decoded_texture[0]);
|
happens if using custom textures with texture dumping at the same.
|
||||||
else
|
Let's say there's 2 textures that are both 32x32 and one of them gets replaced with a
|
||||||
glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, &decoded_texture[0]);
|
higher quality 256x256 texture. If the 256x256 texture is displayed first and the 32x32
|
||||||
|
texture gets uploaded to the same underlying OpenGL texture, the 32x32 texture will
|
||||||
|
appear in the corner of the 256x256 texture.
|
||||||
|
If texture dumping is enabled and the 32x32 is undumped, Citra will attempt to dump it.
|
||||||
|
Since the underlying OpenGL texture is still 256x256, Citra crashes because it thinks the
|
||||||
|
texture is only 32x32.
|
||||||
|
GetTexImageOES conveniently only dumps the specified region, and works on both
|
||||||
|
desktop and ES.
|
||||||
|
*/
|
||||||
|
GetTexImageOES(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, height, width, 0,
|
||||||
|
&decoded_texture[0]);
|
||||||
glBindTexture(GL_TEXTURE_2D, 0);
|
glBindTexture(GL_TEXTURE_2D, 0);
|
||||||
Common::FlipRGBA8Texture(decoded_texture, width, height);
|
Common::FlipRGBA8Texture(decoded_texture, width, height);
|
||||||
if (!image_interface->EncodePNG(dump_path, decoded_texture, width, height))
|
if (!image_interface->EncodePNG(dump_path, decoded_texture, width, height))
|
||||||
|
Loading…
Reference in New Issue
Block a user