Merge pull request #5242 from lioncash/noexcept

gl_resource_manager: Make use of noexcept on move assignment and move constructors
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Ben 2020-04-19 16:56:24 +02:00 committed by GitHub
commit ca722f1bb1
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@ -41,13 +41,13 @@ class OGLTexture : private NonCopyable {
public:
OGLTexture() = default;
OGLTexture(OGLTexture&& o) : handle(std::exchange(o.handle, 0)) {}
OGLTexture(OGLTexture&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
~OGLTexture() {
Release();
}
OGLTexture& operator=(OGLTexture&& o) {
OGLTexture& operator=(OGLTexture&& o) noexcept {
Release();
handle = std::exchange(o.handle, 0);
return *this;
@ -66,13 +66,13 @@ class OGLSampler : private NonCopyable {
public:
OGLSampler() = default;
OGLSampler(OGLSampler&& o) : handle(std::exchange(o.handle, 0)) {}
OGLSampler(OGLSampler&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
~OGLSampler() {
Release();
}
OGLSampler& operator=(OGLSampler&& o) {
OGLSampler& operator=(OGLSampler&& o) noexcept {
Release();
handle = std::exchange(o.handle, 0);
return *this;
@ -91,13 +91,13 @@ class OGLShader : private NonCopyable {
public:
OGLShader() = default;
OGLShader(OGLShader&& o) : handle(std::exchange(o.handle, 0)) {}
OGLShader(OGLShader&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
~OGLShader() {
Release();
}
OGLShader& operator=(OGLShader&& o) {
OGLShader& operator=(OGLShader&& o) noexcept {
Release();
handle = std::exchange(o.handle, 0);
return *this;
@ -114,13 +114,13 @@ class OGLProgram : private NonCopyable {
public:
OGLProgram() = default;
OGLProgram(OGLProgram&& o) : handle(std::exchange(o.handle, 0)) {}
OGLProgram(OGLProgram&& o) noexcept : handle(std::exchange(o.handle, 0)) {}
~OGLProgram() {
Release();
}
OGLProgram& operator=(OGLProgram&& o) {
OGLProgram& operator=(OGLProgram&& o) noexcept {
Release();
handle = std::exchange(o.handle, 0);
return *this;