From 2814bbc3dae881e20fc22e084e5ea15ded8760fd Mon Sep 17 00:00:00 2001 From: N00byKing Date: Fri, 6 Apr 2018 15:25:13 +0200 Subject: [PATCH] renderer_opengl: Allow usage of Stereoscopic 3D --- .../renderer_opengl/renderer_opengl.cpp | 28 ++++++++++++++----- .../renderer_opengl/renderer_opengl.h | 4 +-- 2 files changed, 23 insertions(+), 9 deletions(-) diff --git a/src/video_core/renderer_opengl/renderer_opengl.cpp b/src/video_core/renderer_opengl/renderer_opengl.cpp index 65c18aecc..10d3d382b 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.cpp +++ b/src/video_core/renderer_opengl/renderer_opengl.cpp @@ -103,12 +103,13 @@ void RendererOpenGL::SwapBuffers() { OpenGLState prev_state = OpenGLState::GetCurState(); state.Apply(); - for (int i : {0, 1}) { - const auto& framebuffer = GPU::g_regs.framebuffer_config[i]; + for (int i : {0, 1, 2}) { + int fb_id = i == 2 ? 1 : 0; + const auto& framebuffer = GPU::g_regs.framebuffer_config[fb_id]; // Main LCD (0): 0x1ED02204, Sub LCD (1): 0x1ED02A04 u32 lcd_color_addr = - (i == 0) ? LCD_REG_INDEX(color_fill_top) : LCD_REG_INDEX(color_fill_bottom); + (fb_id == 0) ? LCD_REG_INDEX(color_fill_top) : LCD_REG_INDEX(color_fill_bottom); lcd_color_addr = HW::VADDR_LCD + 4 * lcd_color_addr; LCD::Regs::ColorFill color_fill = {0}; LCD::Read(color_fill.raw, lcd_color_addr); @@ -129,7 +130,7 @@ void RendererOpenGL::SwapBuffers() { // performance problem. ConfigureFramebufferTexture(screen_infos[i].texture, framebuffer); } - LoadFBToScreenInfo(framebuffer, screen_infos[i]); + LoadFBToScreenInfo(framebuffer, screen_infos[i], i == 1); // Resize the texture in case the framebuffer size has changed screen_infos[i].texture.width = framebuffer.width; @@ -160,10 +161,12 @@ void RendererOpenGL::SwapBuffers() { * Loads framebuffer from emulated memory into the active OpenGL texture. */ void RendererOpenGL::LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer, - ScreenInfo& screen_info) { + ScreenInfo& screen_info, bool right_eye) { const PAddr framebuffer_addr = - framebuffer.active_fb == 0 ? framebuffer.address_left1 : framebuffer.address_left2; + framebuffer.active_fb == 0 + ? (!right_eye ? framebuffer.address_left1 : framebuffer.address_right1) + : (!right_eye ? framebuffer.address_left2 : framebuffer.address_right2); LOG_TRACE(Render_OpenGL, "0x%08x bytes from 0x%08x(%dx%d), fmt %x", framebuffer.stride * framebuffer.height, framebuffer_addr, (int)framebuffer.width, @@ -397,11 +400,22 @@ void RendererOpenGL::DrawScreens() { if (layout.top_screen_enabled) { DrawSingleScreenRotated(screen_infos[0], (float)top_screen.left, (float)top_screen.top, (float)top_screen.GetWidth(), (float)top_screen.GetHeight()); + if (Settings::values.toggle_3d) { + DrawSingleScreenRotated( + screen_infos[1], ((float)top_screen.left * 3) + (float)top_screen.GetWidth(), + (float)top_screen.top, (float)top_screen.GetWidth(), (float)top_screen.GetHeight()); + } } if (layout.bottom_screen_enabled) { - DrawSingleScreenRotated(screen_infos[1], (float)bottom_screen.left, + DrawSingleScreenRotated(screen_infos[2], (float)bottom_screen.left, (float)bottom_screen.top, (float)bottom_screen.GetWidth(), (float)bottom_screen.GetHeight()); + if (Settings::values.toggle_3d) { + DrawSingleScreenRotated( + screen_infos[2], ((float)bottom_screen.left * 3) + (float)bottom_screen.GetWidth(), + (float)bottom_screen.top, (float)bottom_screen.GetWidth(), + (float)bottom_screen.GetHeight()); + } } m_current_frame++; diff --git a/src/video_core/renderer_opengl/renderer_opengl.h b/src/video_core/renderer_opengl/renderer_opengl.h index f827a26af..991e9475f 100644 --- a/src/video_core/renderer_opengl/renderer_opengl.h +++ b/src/video_core/renderer_opengl/renderer_opengl.h @@ -62,7 +62,7 @@ private: // Loads framebuffer from emulated memory into the display information structure void LoadFBToScreenInfo(const GPU::Regs::FramebufferConfig& framebuffer, - ScreenInfo& screen_info); + ScreenInfo& screen_info, bool right_eye); // Fills active OpenGL texture with the given RGB color. void LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color_b, const TextureInfo& texture); @@ -76,7 +76,7 @@ private: OGLProgram shader; /// Display information for top and bottom screens respectively - std::array screen_infos; + std::array screen_infos; // Shader uniform location indices GLuint uniform_modelview_matrix;