From 69a38e7b5421cbef2658ada9895f12abc2513c34 Mon Sep 17 00:00:00 2001
From: bunnei <bunneidev@gmail.com>
Date: Mon, 14 Mar 2016 21:41:18 -0400
Subject: [PATCH] SDL2: Explicitly use RGB8 color buffer.

---
 src/citra/emu_window/emu_window_sdl2.cpp | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/src/citra/emu_window/emu_window_sdl2.cpp b/src/citra/emu_window/emu_window_sdl2.cpp
index 1fed82e78..924189f4c 100644
--- a/src/citra/emu_window/emu_window_sdl2.cpp
+++ b/src/citra/emu_window/emu_window_sdl2.cpp
@@ -73,6 +73,10 @@ EmuWindow_SDL2::EmuWindow_SDL2() {
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3);
     SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
     SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+    SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 0);
 
     std::string window_title = Common::StringFromFormat("Citra | %s-%s", Common::g_scm_branch, Common::g_scm_desc);
     render_window = SDL_CreateWindow(window_title.c_str(),