#!/usr/bin/python3 import ctypes #--------------------------------------+ # Devil 1: PLD #--------------------------------------+ class PldHeader(ctypes.Structure): _pack_ = 1 _fields_ = [ ("numOffset", ctypes.c_int), ("offsets", ctypes.POINTER(ctypes.c_int)) ] class Devil1PLD_FN(ctypes.Structure): _fields_ = [ ("getheader" , ctypes.CFUNCTYPE( ctypes.c_bool, ctypes.POINTER(PldHeader), ctypes.c_char_p)), ("sizeofsector", ctypes.CFUNCTYPE( ctypes.c_int, ctypes.POINTER(PldHeader), ctypes.c_int)), ("printheader" , ctypes.CFUNCTYPE(None, ctypes.POINTER(PldHeader))) ] #--------------------------------------+ # Devil 1: TEX #--------------------------------------+ class TexturePack(ctypes.Structure): _pack_ = 1 _fields_ = [ ("id", ctypes.c_char * 4), # fixed length 4, reverse order ("batchNumber", ctypes.c_int), ("firstBatchOffset", ctypes.c_int), ("unknownA", ctypes.c_int) ] class TextureBatchDescriptor(ctypes.Structure): _pack_ = 1 _fields_ = [ ("batchIdx", ctypes.c_int), ("hash", ctypes.c_int), ("texNumber", ctypes.c_int), ("unknownA", ctypes.c_int * 8), ("textureSize", ctypes.c_int), ("unknownB", ctypes.c_int * 30) ] class Texture(ctypes.Structure): _pack_ = 1 _fields_ = [ ("data", ctypes.c_ubyte) ] class TextureBatch(ctypes.Structure): _pack_ = 1 _fields_ = [ ("batch", ctypes.POINTER(Texture)) ] class Devil1TEX_FN(ctypes.Structure): _fields_ = [ ("printheader", ctypes.CFUNCTYPE( None, ctypes.POINTER(TexturePack))), ("printbatchdesc", ctypes.CFUNCTYPE( None, ctypes.POINTER(TextureBatchDescriptor))), ("getheader", ctypes.CFUNCTYPE( ctypes.c_bool, ctypes.POINTER( ctypes.POINTER(TexturePack)), ctypes.c_char_p)), ("getbatchdesc", ctypes.CFUNCTYPE( ctypes.c_bool, ctypes.POINTER( ctypes.POINTER(TextureBatchDescriptor)), ctypes.c_uint, ctypes.c_char_p, ctypes.c_uint)), ("getbatch", ctypes.CFUNCTYPE( ctypes.c_bool, ctypes.POINTER( ctypes.POINTER(TextureBatch)), ctypes.c_uint, ctypes.c_char_p, ctypes.c_uint)), ("gettexture", ctypes.CFUNCTYPE( ctypes.c_bool, ctypes.POINTER(Texture), ctypes.c_uint, ctypes.c_char_p, ctypes.c_uint)) ] #--------------------------------------+ # Devil 1: GEO #--------------------------------------+ class Header(ctypes.Structure): _pack_ = 1 _fields_ = [ ("numMesh", ctypes.c_ubyte), ("unknownNumberB", ctypes.c_ubyte), ("unknownNumberC", ctypes.c_ubyte), ("unknownNumberD", ctypes.c_ubyte), ("padding", ctypes.c_int), ("unknownOffset", ctypes.c_ulonglong) ] class MeshHeader(ctypes.Structure): _pack_ = 1 _fields_ = [ ("numBatch", ctypes.c_short), ("numVertex", ctypes.c_short), ("u", ctypes.c_uint), ("offsetBatches", ctypes.c_ulonglong), ("flags", ctypes.c_ulonglong) ] class Coordinate(ctypes.Structure): _pack_ = 1 _fields_ = [ ("x", ctypes.c_float), ("y", ctypes.c_float), ("z", ctypes.c_float) ] class UVs(ctypes.Structure): _pack_ = 1 _fields_ = [ ("u", ctypes.c_short), ("v", ctypes.c_short) ] class BoneIndexes(ctypes.Structure): _pack_ = 1 _fields_ = [ ("indexes", ctypes.c_ubyte * 4), ] class BoneWeights(ctypes.Structure): _pack_ = 1 _fields_ = [ ("weights", ctypes.c_short) ] class BatchData(ctypes.Structure): _pack_ = 1 _fields_ = [ ("numVertex", ctypes.c_short), ("uB", ctypes.c_short), ("padding", ctypes.c_uint), ("offsetPositions", ctypes.c_ulonglong), ("offsetNormals", ctypes.c_ulonglong), ("offsetUVs", ctypes.c_ulonglong), ("offsetBoneIndexes", ctypes.c_ulonglong), ("offsetBoneWeights", ctypes.c_ulonglong), ("offsets", ctypes.c_ulonglong) ] class VertexData(ctypes.Structure): _pack_ = 1 _fields_ = [ ("positions", ctypes.POINTER(Coordinate)), ("normals", ctypes.POINTER(Coordinate)), ("u", ctypes.POINTER(UVs)), ("bi", ctypes.POINTER(BoneIndexes)), ("bw", ctypes.POINTER(BoneWeights)) ] class Batch(ctypes.Structure): _pack_ = 1 _fields_ = [ ("bd", ctypes.POINTER(BatchData)), ("vd", VertexData) ] class Mesh(ctypes.Structure): _pack_ = 1 _fields_ = [ ("b", ctypes.POINTER(Batch)) ] class Devil1GEO_FN(ctypes.Structure): _fields_ = [ ("printheader", ctypes.CFUNCTYPE( None, ctypes.POINTER(Header))), ("printmeshheader", ctypes.CFUNCTYPE( None, ctypes.POINTER(MeshHeader))), ("printbatch", ctypes.CFUNCTYPE( None, ctypes.POINTER(Batch))), ("printcoordinate", ctypes.CFUNCTYPE( None, ctypes.POINTER(Coordinate))), ("getheader", ctypes.CFUNCTYPE( None, ctypes.POINTER(ctypes.POINTER(Header)), ctypes.c_char_p)), ("getmeshheader", ctypes.CFUNCTYPE( ctypes.c_bool, ctypes.POINTER(ctypes.POINTER(MeshHeader)), ctypes.c_uint, ctypes.c_char_p)), ("getbatch", ctypes.CFUNCTYPE( ctypes.c_bool, ctypes.POINTER(Batch), ctypes.c_uint, ctypes.c_char_p)), ("getmesh", ctypes.CFUNCTYPE( ctypes.c_bool, ctypes.POINTER(Mesh), ctypes.c_uint, ctypes.c_char_p, ctypes.c_uint)) ] #--------------------------------------+ # Regular Python #--------------------------------------+ if __name__ == "__main__": def pldtest(devil1pld, pldheader): with open("pl01.pld", "rb") as f: data = f.read() devil1pld.getheader(ctypes.byref(pldheader), data) devil1pld.printheader(ctypes.byref(pldheader)) print(pldheader) print(pldheader.numOffset) print(pldheader.offsets) for i in range(0, pldheader.numOffset): print(hex(pldheader.offsets[i])) def textest(devil1tex, texheader): with open("pl01.pld_1.txp", "rb") as f: data = f.read() # texheader = ctypes.cast(data, ctypes.POINTER(TexturePack)) th = ctypes.pointer(texheader) devil1tex.getheader(ctypes.byref(th), data) devil1tex.printheader(th) batchdesc = TextureBatchDescriptor() bd = ctypes.pointer(batchdesc) print("\nbatch descriptor:") devil1tex.getbatchdesc(ctypes.byref(bd), 1, data, len(data)) def geotest(devil1geo, geoheader): with open("pl00.pld_0", "rb") as f: data = f.read() # geoheader = ctypes.cast(data, ctypes.POINTER(Header)) gh = ctypes.pointer(geoheader) devil1geo.getheader(ctypes.byref(gh), data) devil1geo.printheader(gh) meshheader = MeshHeader() mh = ctypes.pointer(meshheader) devil1geo.getmeshheader(ctypes.byref(mh), 1, data) devil1geo.printmeshheader(mh) def main(): sharedlib='./lib3ddevil1.so' libc = ctypes.cdll.LoadLibrary(sharedlib) if (not libc): print("Couldn't load %s" % sharedlib) return 1 print("OK") pldfn = Devil1PLD_FN.in_dll(libc, "DEVIL1PLD") pldh = PldHeader() pldtest(pldfn, pldh) texfn = Devil1TEX_FN.in_dll(libc, "DEVIL1TEX") texh = TexturePack() textest(texfn, texh) geofn = Devil1GEO_FN.in_dll(libc, "DEVIL1GEO") geoh = Header() geotest(geofn, geoh) #---------------------------------------+ main()