#include #include #include #include #include "devil1pld.h" #include "devil1tex.h" #include "devil1geo.h" #define TYPE_ID_LENGTH 4 char *loadfile(const char *fname, unsigned int *s) { FILE *f = fopen(fname, "rb"); unsigned int size = 0; // number of elements to buffer; unsigned int rcnt = 0; // number of char's read by fread(...) if (f == NULL) { perror("Error 1: "); return NULL; } // this method of determining file size works up to 2 GB. fseek(f, 0, SEEK_END); size = ftell(f); rewind(f); char *buf = (char*)malloc(sizeof(char) * size); if (buf == NULL) { perror("Error 2: "); free(buf); return NULL; } rcnt = fread(buf, sizeof(char), size, f); if (rcnt < size) { perror("Error 3: "); free(buf); return NULL; } fclose(f); *s = rcnt; return buf; } void write(const char *filename, const char* t, unsigned int size) { if (filename == NULL) { return; } unsigned int written = 0; FILE *out = fopen(filename, "wb"); if (out != NULL) { written = fwrite(t, sizeof(unsigned char), size, out); fclose(out); if (written == 0) { perror("texture write error"); } } } bool unpackpld(const char *filedata, unsigned int filesize, const char *filename) { if (filedata == NULL || filesize <= 0 || filename == NULL) { return false; } struct PldHeader h; getpldh(&h, filedata); char *fn = NULL; fn = (char*)malloc(strlen(filename) + 3 + 4); int size = 0; unsigned int i = 0; char textureid[TYPE_ID_LENGTH] = {'\0', '2', '3', 'T'}; for (i = 0; i < h.numOffset; i++) { const char * currentfile = filedata + h.offsets[i]; size = sizeofpldstruct(&h, i, filesize); if (strncmp( currentfile, textureid, TYPE_ID_LENGTH ) == 0) sprintf(fn, "%s_%d.txp", filename, i); else sprintf(fn, "%s_%d", filename, i); write(fn, currentfile, size); } free(fn); return true; } void exporttextures(const char *filedata, unsigned int filesize, const char *filename) { struct TexturePack *p = NULL; struct Texture *t = NULL; struct TextureBatchDescriptor *d = NULL; char * fmt = NULL; if (filedata == NULL || filesize == 0) { return; } p = (struct TexturePack*)filedata; fmt = (char*)malloc(strlen(filename) + 3 + 4); unsigned int i; unsigned int j; unsigned int id = 0; for (i = 0; i < p -> batchNumber; i++) { gettexdescriptor(&d, i, filedata, filesize); t = (struct Texture*) malloc(sizeof(struct Texture) * (d -> texNumber)); unpacktexbatch(t, i, filedata, filesize); for (j = 0; j < d -> texNumber; j++) { sprintf(fmt, "%s_%d.dds", filename, id); write(fmt, t[j].data, d -> textureSize); id++; } free(t); } free(fmt); return; } void extractmeshes(const char *filedata, unsigned int filesize, const char *filename) { if (filedata == NULL || filesize <= 0) { return; } struct Header *h = (struct Header*)filedata; struct MeshHeader *mh = NULL; struct Mesh m; m.b = NULL; unsigned int i; for (i = 0; i < h -> numMesh; i++) { getmeshheader(&mh, i, filedata); m.b = (struct Batch*)malloc(sizeof(struct Batch) * (mh -> numBatch)); if (m.b != NULL) { getmesh(&m, i, filedata); // do something with mesh e.g write to file. free(m.b); } } // end for } int main(int argc, char ** argv) { char *f = argv[1]; unsigned int bufsize = 0; char *buffer = loadfile(f, &bufsize); // unpackpld(buffer, bufsize, f); // exporttextures(buffer, bufsize, f); extractmeshes(buffer, bufsize, f); free(buffer); return 0; }