devil1tex.h / devil1tex.c Handles texture packages. Functions All functions are static but exposed by a function pointer in a constant struct called DEVIL1TEX. For example, clients call functions using DEVIL1TEX.printheader(...); void printheader(struct TexturePack*); Prints the attributes and values of a header to standard output. input: pointer to a TexturePack struct. void printbatchdesc(struct TextureBatchDescriptor*); Prints the attributes and values if a TextureBatchDescriptor to standard output. bool getbatchdesc(struct TextureBatchDescriptor**, unsigned int, const char *, unsigned int); Retrieves the i-th TextureBatchDescriptor from a buffer. input: Pointer to a pointer of TextureBatchDescriptor. This is pass by reference of a pointer to the function. The pointer to TextureBatchDescriptor can be NULL and will be set to point to a region in the const char*. unsigned int, the i-th instance of a TextureBatchDescriptor in the const char*. const char*, the buffer containing the whole texture pack file. unsigned int, the size of the buffer. output: true when successfully retrieving a pointer to TextureBatchDescriptor. false when unsuccesful in retrieving a pointer to TextureBatchDescriptor; failed checks against segmentation faults. When const char* (buffer) is NULL. When the location of the TextureBatchDescriptor will exceed the size of a buffer. bool getbatch(struct TextureBatch**, unsigned int, const char* unsigned int); Retrieves i-th instance of a TextureBatch from a buffer. input: Pointer to a pointer of TextureBatch. This is pass by reference of a pointer to the function. The pointer to a TextureBatch can be NULL and will be set to point to a region in the const char*. unsigned int, the i-th instance of a TextureBatch in the const char*. const char*, the buffer containing the whole texture pack file. unsigned int, the size of the buffer. output: true on success. false when failing checks against segmentation faults. When const char* is NULL. When the location of the Texture Batch will exceed the size of the buffer. bool gettextures(struct Texture*, unsigned int, const char*, unsigned int); Retrieves textures of the i-th batch from a buffer. input: Pointer to Texture. This can be an array of Textures. This parameter can not be NULL. unsigned int, the i-th instance the TextureBatch containing the files. const char*, the buffer containing the whole texture pack file. unsigned int, size of the buffer. output: true on success. false when failing checks against segmentation faults. Example logic to extract all textures: { // After reading the file in... // Need to know how many batches are in the package. struct TexturePack *p = (struct TexturePack*)filedata; // Need to know about each batch in the package. struct TextureBatchDescriptor *d = NULL; struct Texture *t = NULL; unsigned int i; for (i = 0; i < p -> batchNumber; i++) { DEVIL1TEX.getbatchdesc(&d, i, filedata, filesize); // Batch descriptor tells how many textures are in the batch. t = (struct Texture*) malloc(sizeof(struct Texture) * (d -> texNumber)); DEVIL1TEX.gettextures(t, i, filedata, filesize); // There are now textures in 't'. for (j = 0; j < d -> texNumber; j++) { // Do whatever you want with however many of them there are. } } }