PlayerSpawn defaults to 0,0,0 if position unspecified
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e52d284142
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11f8989558
@ -315,13 +315,12 @@ EntityConverter::convertPlayerSpawn(const std::vector<std::string> &lines) const
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{
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std::vector<std::string> convertedLines;
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// Requires position coordinate
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std::string coords[3];
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std::string coords[3] = {"0.0", "0.0", "0.0"};
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// Requires an angle, default to 0 degrees (floating point)
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std::string angle("0.0");
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// 1-2 for corresponding team, 0 for deathmatch spawn
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int team = 0;
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std::string trash;
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bool havePosition = false;
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bool isModeRace = ws_.cts;
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bool isModeCtf = ws_.ctf;
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bool isModeTdm = ws_.tdm;
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@ -329,10 +328,6 @@ EntityConverter::convertPlayerSpawn(const std::vector<std::string> &lines) const
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bool isModeDuel = ws_.duel;
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if ( lines.size() < 2 ) {
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throw std::runtime_error(
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makeErrorMessage( "error: PlayerSpawn entity requires at least 2 lines", lines ));
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}
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for (int i = 1; i < lines.size(); i++) {
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std::string type = getAttributeType(lines[i]);
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@ -342,9 +337,8 @@ EntityConverter::convertPlayerSpawn(const std::vector<std::string> &lines) const
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if ( ! (iss >> trash >> trash >>
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coords[0] >> coords[1] >> coords[2])) {
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throw std::runtime_error(
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makeErrorMessage( "error: PlayerSpawn entity requires position coordinates", lines ));
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makeErrorMessage( "error: PlayerSpawn entity must have valid position coordinates if specified", lines ));
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}
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havePosition = true;
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}
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else if ( type == "angles" ) {
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std::istringstream iss(lines[i]);
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@ -378,7 +372,6 @@ EntityConverter::convertPlayerSpawn(const std::vector<std::string> &lines) const
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}
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}
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if ( havePosition ) {
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if ( isModeCtf || isModeTdm || isModeFfa || isModeDuel ) {
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switch (team) {
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case 0:
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@ -409,11 +402,7 @@ EntityConverter::convertPlayerSpawn(const std::vector<std::string> &lines) const
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angleStream << "\"angle\" \"" << adjustAngleForHandedness(angle) << "\"" << std::endl;
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convertedLines.push_back (angleStream.str() );
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return convertedLines;
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}
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else {
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throw std::runtime_error(
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makeErrorMessage( "error: PlayerSpawn entity requires position coordinates", lines ));
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}
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}
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