diff --git a/reflex-mapping.txt b/reflex-mapping.txt
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+=======================
+=The Reflex Map Format=
+=======================
+
+Worldspawn contains all brushes and entities. The maps I've seen contain only a single Worldspawn.
+
+"Pickup" denoted by ID number. We stored the Reflex to Xonotic conversion in r2x.pck
+
+
+
+
+"PlayerSpawn" consists of coordinate (Vector3),
+ angle (first element of Vector3),
+ team indicator (on individual lines),
+ game type indicator (on individual lines)
+
+-"JumpPad" stored as a brush and a Target
+
+-"Teleporter" stored as a brush and a Target
+
+-"Target" stored as a position (Vector3) and
+ a "name" (String32)
+ ***Target can be destination of teleports OR jump pads
+
+-"RaceStart" stored as a brush
+
+-"RaceFinish" stored as a brush
+
+That's all we have converted so far but we intend to convert Effect,
+PointLight, Prefab, CameraPath, and possibly liquids.
+