#include "brushdef.hpp" #include "libraries.h" #include #include using namespace std; // e.g GTK Radiant or older level editors. void brushdef_gtk(std::stringstream &x, const vector &y) { if(y.size()) { x << "{" << std::endl; for(const TPlanePoints& krPlane : y) { x << "( " << krPlane.m_A[X] << " " << krPlane.m_A[Z] << " " << krPlane.m_A[Y] << " ) "; x << "( " << krPlane.m_B[X] << " " << krPlane.m_B[Z] << " " << krPlane.m_B[Y] << " ) "; x << "( " << krPlane.m_C[X] << " " << krPlane.m_C[Z] << " " << krPlane.m_C[Y] << " ) "; if(krPlane.m_material.length()) { x << krPlane.m_material << " 0 0 0 0.500000 0.500000" << std::endl; } else { x << "common/caulk 0 0 0 0.500000 0.500000" << std::endl; } } x << "}" << std::endl; } } std::string texdef_net(const TPlanePoints &b) { // Reflex's material files haven't been reversed so there isn't actually a texture file to make use of #define REFLEX_TEXRES_PLACEHOLDER 64 #define MAX_PRECISION 6 // note: netradiant supports up to 10 float inverse_xscale = 0; if (b.hscale != 0) { inverse_xscale = 1 / (b.hscale * REFLEX_TEXRES_PLACEHOLDER); // WIDTH } float inverse_yscale = 0; if (b.vscale != 0) { inverse_yscale = 1 / (b.vscale * -REFLEX_TEXRES_PLACEHOLDER); // HEIGHT } // a lot of reflex's values for rotation are 0.0 or 1.0 // likely values are stored in radians. float c = cos(-b.rotation); float s = sin(-b.rotation); // horizontal values for texture definition float h1, h2, h3; h1 = c * inverse_xscale; h2 = s * inverse_yscale; h3 = b.hshift / REFLEX_TEXRES_PLACEHOLDER; // WIDTH float v1, v2, v3; v1 = -s * inverse_xscale; v2 = c * inverse_yscale; v3 = -b.vshift / -REFLEX_TEXRES_PLACEHOLDER; // HEIGHT std::stringstream ss; ss << std::fixed << std::setprecision(MAX_PRECISION) << "( " << h1 << ' ' << h2 << ' ' << h3 << " ) " << "( " << v1 << ' ' << v2 << ' ' << v3 << " )"; return ss.str(); } // e.g Net Radiant and anything else based on it. void brushdef_net(std::stringstream &x, const vector &y) { if (y.size()) { x << "{" << std::endl; x << "brushDef" << std::endl; x << "{" << std::endl; for (const TPlanePoints& z : y) { x << "( " << z.m_A[X] << " " << z.m_A[Z] << " " << z.m_A[Y] << " ) "; x << "( " << z.m_B[X] << " " << z.m_B[Z] << " " << z.m_B[Y] << " ) "; x << "( " << z.m_C[X] << " " << z.m_C[Z] << " " << z.m_C[Y] << " ) "; if (z.m_material.length()) { // placeholder values, for now only concerned with geometry x << " ( " << texdef_net(z) << " ) " << z.m_material << " 0 0 0" << std::endl; } else { x << " ( " << texdef_net(z) << " ) common/caulk 0 0 0" << std::endl; } } x << "}" << std::endl; x << "}" << std::endl; } } std::string GetBrushString(const TBrush& _krBrush, void (*f) (std::stringstream &, const vector &)) { std::vector Planes = GetBrushPlanes(_krBrush); std::stringstream ssOutput; f(ssOutput, Planes); return(ssOutput.str()); }