// // Author: Michael Cameron // Email: chronokun@hotmail.com // #ifndef __WORLDSPAWN_H__ #define __WORLDSPAWN_H__ #include #include #include struct TFace { float m_fXOffset; float m_fYOffset; float m_fXScale; float m_fYScale; float m_fRotation; std::vector m_Indices; std::string hex; std::string m_Material; }; struct TBrush { std::vector m_Vertices; std::vector m_Faces; }; struct TWorldSpawn { std::vector m_Brushes; }; #endif