=======================
=The Reflex Map Format=
=======================
Worldspawn contains all brushes and entities. The maps I've seen contain only a single Worldspawn.
"Pickup" denoted by ID number. We stored the Reflex to Xonotic conversion in r2x.pck
"PlayerSpawn" consists of coordinate (Vector3),
angle (first element of Vector3),
team indicator (on individual lines),
game type indicator (on individual lines)
-"JumpPad" stored as a brush and a Target
-"Teleporter" stored as a brush and a Target
-"Target" stored as a position (Vector3) and
a "name" (String32)
***Target can be destination of teleports OR jump pads
-"RaceStart" stored as a brush
-"RaceFinish" stored as a brush
That's all we have converted so far but we intend to convert Effect,
PointLight, Prefab, CameraPath, and possibly liquids.