#include "oopless-parser.hpp" #include "brushdef.hpp" #include "EntityConverter.hpp" #include #include using namespace std; bool is_ebrush(std::vector input) { // defines are only used in this function. #define KEYWORD_ENTBRUSH1 "type Teleporter" #define KEYWORD_ENTBRUSH2 "type JumpPad" for (const string &str : input) { if (str.find(KEYWORD_ENTBRUSH1) != string::npos || str.find(KEYWORD_ENTBRUSH2) != string::npos) { return true; } } return false; } // place holding functions to test proper control flow. bool write(const struct TBrush &geometry, ofstream &fout, void (*b) (stringstream &, const vector &)) { bool ok = true; if (geometry.m_Vertices.size() < 1) { cerr << "error: geometry has no vertices" << endl; ok = false; } if (geometry.m_Faces.size() < 1) { cerr << "error: geometry has no faces"<< endl; ok = false; } if (ok) { fout << GetBrushString(geometry, b); } return ok; } void write(const vector &entity, ofstream &fo) { ; } // entities will vary widely depending on their type and available flags. // for now, acquire entity data, and handle their conversion in the write methods. vector get_entity(ifstream &f) { vector output; string line; unsigned int pos = f.tellg(); while (getline(f, line)) { // stop when // entity or a prefab keyword // brush keyword and the entity is not of the type teleporter or jumppad. if ((line.find(KEYWORD_ENTITY) != string::npos || line.find(KEYWORD_PREFAB) != string::npos) || ( line.find(KEYWORD_BRUSH) != string::npos && !is_ebrush(output))) { f.seekg(pos); return output; } else { output.push_back(line); } pos = f.tellg(); } } void parse_prefab(ifstream &f, ofstream &out, void (*b) (stringstream &, const vector &)) { string l; getline(f, l); if (l.find(KEYWORD_BRUSH) != string::npos) { write(parse_brush(f), out, b); } else if (l.find(KEYWORD_ENTITY) != string::npos) { write(get_entity(f), out); } } // note: can't use a single function pointer for variadic overloaded write function? bool convertmap(const char * const infile, const char * const outfile, void (*brushdef) (stringstream &, const vector &)) { ifstream fin; fin.open(infile); if (!fin.good()){ cerr << "error: failed to open input file" << endl; return false; } ofstream fout; fout.open(outfile); if (!fout.good()) { cerr << "error: failed to open output file" << endl; return false; } fout << "{\n" << "\"classname\" \"worldspawn\"" << endl; string line; while (getline(fin, line)) { if (line.find(KEYWORD_PREFAB) != string::npos || line.find(KEYWORD_GLOBAL) != string::npos) { parse_prefab(fin, fout, brushdef); } else if (line.find(KEYWORD_ENTITY) != string::npos) { write(get_entity(fin), fout); } else if (line.find(KEYWORD_BRUSH) != string::npos) { write(parse_brush(fin), fout, brushdef); } } fout << "}" << endl; fin.close(); fout.close(); return true; }