# reflex2q3 Converts Reflex maps (Version 8 and below) into id Tech map files. #### Build Requirements * cmake * [Eigen 3, C++ template library](http://eigen.tuxfamily.org/index.php?title=Main_Page) #### Building: ```bash git submodule update --init --recursive mkdir build cd build cmake .. make ``` #### Convert map geometry: ```bash ./reflex2q3 input.map output.map ``` #### Convert map geometry and entities: ```bash ./reflex2q3 input.map output.map -e ../entity-file.rem ``` We've provided Quake 3 and Xonotic entity conversion files (r2q3.rem and r2xonotic.rem). To create entity files for other games built on the [id Tech 3](https://en.wikipedia.org/wiki/Id_Tech_3) engine or previous [id Tech](https://en.wikipedia.org/wiki/Id_Tech) engines, refer to our [Reflex entity documentation](https://notabug.org/scuti/reflex2q3/src/master/docs/doc-entities.txt), our sample .rem files, and relevant documentation for your game. #### List all command line arguments: ```bash ./reflex2q3 --help ``` #### Compiler(s) * gcc (Debian 10.2.1-6) 10.2.1 20210110 * gcc version 12.2.0 (GCC) #### Tested With * netradiant-1.5.0-20120301 __________________ Forked from [chronokun's ReflexToQ3](https://github.com/chronokun/ReflexToQ3)