need to remove diagonals, however this does most of what you suggest.
Signed-off-by: scorbett123 <sam@corbettchocolates.com>
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@ -731,6 +731,13 @@ public final class Settings {
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*/
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public final Setting<Boolean> allowOnlyExposedOres = new Setting<>(false);
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/**
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* When allowOnlyExposedOres is enabled this is the distance around to search.
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* <p>
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* I recommend keeping this value low as the amount of blocks that need to be scanned increases exponentially.
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*/
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public final Setting<Integer> allowOnlyExposedOresDistance = new Setting<>(1);
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/**
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* When GetToBlock doesn't know any locations for the desired block, explore randomly instead of giving up.
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*/
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@ -424,15 +424,8 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
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}
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public static boolean isNextToAir(CalculationContext ctx, BlockPos pos) {
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if (!Baritone.settings().allowOnlyExposedOres.value) {
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return true;
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}
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return (ctx.bsi.get0(pos.down()).getBlock() == Blocks.AIR ||
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ctx.bsi.get0(pos.up()).getBlock() == Blocks.AIR
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|| ctx.bsi.get0(pos.north()).getBlock() == Blocks.AIR ||
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ctx.bsi.get0(pos.south()).getBlock() == Blocks.AIR ||
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ctx.bsi.get0(pos.east()).getBlock() == Blocks.AIR
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|| ctx.bsi.get0(pos.west()).getBlock() == Blocks.AIR);
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//need to remove diagonals
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return makeSphere(pos, Baritone.settings().allowOnlyExposedOresDistance.value, ctx);
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}
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@ -468,4 +461,90 @@ public final class MineProcess extends BaritoneProcessHelper implements IMinePro
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rescan(new ArrayList<>(), new CalculationContext(baritone));
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}
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}
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public static boolean makeSphere(BlockPos pos, double radius, CalculationContext ctx) {
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double radiusX = radius;
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double radiusY = radius;
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double radiusZ = radius;
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radiusX += 0.5;
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radiusY += 0.5;
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radiusZ += 0.5;
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final double invRadiusX = 1 / radiusX;
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final double invRadiusY = 1 / radiusY;
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final double invRadiusZ = 1 / radiusZ;
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final int ceilRadiusX = (int) Math.ceil(radiusX);
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final int ceilRadiusY = (int) Math.ceil(radiusY);
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final int ceilRadiusZ = (int) Math.ceil(radiusZ);
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double nextXn = 0;
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forX:
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for (int x = 0; x <= ceilRadiusX; ++x) {
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final double xn = nextXn;
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nextXn = (x + 1) * invRadiusX;
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double nextYn = 0;
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forY:
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for (int y = 0; y <= ceilRadiusY; ++y) {
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final double yn = nextYn;
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nextYn = (y + 1) * invRadiusY;
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double nextZn = 0;
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forZ:
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for (int z = 0; z <= ceilRadiusZ; ++z) {
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final double zn = nextZn;
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nextZn = (z + 1) * invRadiusZ;
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double distanceSq = lengthSq(xn, yn, zn);
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if (distanceSq > 1) {
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if (z == 0) {
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if (y == 0) {
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break forX;
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}
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break forY;
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}
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break forZ;
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}
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if (isTransparent(pos.add(x, y, z), ctx)) {
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return true;
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}
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if (isTransparent(pos.add(-x, y, z), ctx)) {
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return true;
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}
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if (isTransparent(pos.add(x, -y, z), ctx)) {
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return true;
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}
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if (isTransparent(pos.add(x, y, -z), ctx)) {
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return true;
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}
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if (isTransparent(pos.add(-x, -y, z), ctx)) {
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return true;
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}
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if (isTransparent(pos.add(x, -y, -z), ctx)) {
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return true;
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}
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if (isTransparent(pos.add(-x, y, -z), ctx)) {
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return true;
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}
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if (isTransparent(pos.add(-x, -y, -z), ctx)) {
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return true;
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}
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}
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}
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}
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return false;
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}
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private static double lengthSq(double x, double y, double z) {
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return (x * x) + (y * y) + (z * z);
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}
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public static boolean isTransparent(BlockPos pos, CalculationContext ctx) {
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IBlockState blockState = ctx.bsi.get0(pos);
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return blockState.getBlock() == Blocks.AIR ||
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blockState.getBlock() == Blocks.FLOWING_LAVA ||
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blockState.getBlock() == Blocks.FLOWING_WATER ||
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blockState.getBlock() == Blocks.WATER;
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}
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}
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